1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
4 0.9.22 -> 0.9.23 |
4 0.9.22 -> 0.9.23 |
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5 Content: |
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6 + New hat: "tf_scout" (this time for real) |
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7 |
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8 Game engine: |
5 + Improved hedgehog spawns on maps that lack land mass or free space |
9 + Improved hedgehog spawns on maps that lack land mass or free space |
6 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
10 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
7 + AI hedgehogs know how to use Bee now |
11 + AI hedgehogs can now use Bee and Vampirism |
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12 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
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13 + Fort Mode will now work with more than 2 teams |
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14 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
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15 + Render graves behind everything else, so that they can't hide mines etc. |
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16 + Several new sound effects for weapons and utilities |
8 + Small visual effects enhancements |
17 + Small visual effects enhancements |
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18 + Briefly show theme and music authors in chat at start of game |
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19 * Fixed air-strikes drops being off-center |
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20 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
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21 * Fixed screenshots being too bright if taken in quick succession |
9 * Video recording functionality is restored |
22 * Video recording functionality is restored |
10 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
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11 * Fixed bee not being affected by wrap world edge while still being thrown |
23 * Fixed bee not being affected by wrap world edge while still being thrown |
12 * Fixed turn not ending when sticky mine was trapped on rubberband |
24 * Fixed turn not ending when sticky mine was trapped on rubberband |
13 * Fixed screenshots being too bright if taken in quick succession |
25 * Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) |
14 * Fixed hog-speech missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) |
26 * Fixed SD-flakes of themes not working if regular flakes were disabled |
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27 * Fixed RC planes being able to collect frozen crates |
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28 * Fixed Seduction's "Yoohoo!" sound not playing |
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29 * Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations |
15 * Various other fixes |
30 * Various other fixes |
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31 |
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32 Construction Mode: |
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33 + Added script parameter support: |
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34 + initialenergy: Amount of energy at start |
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35 + energyperround: New energy per round |
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36 + maxenergy: Maximum allowed |
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37 * Costs for weapon and utility crates were all equal |
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38 * Many other fixes and tweaks |
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39 |
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40 Missions and Game Styles: |
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41 + Added Basic Flying Saucer Training |
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42 + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
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43 * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
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44 * Fixed TechRacer not recording finish if time was >= 100s |
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45 * Fixed Target Practice missions getting stuck when a target dropped into water |
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46 * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
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47 |
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48 Frontend: |
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49 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
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50 + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
16 |
51 |
17 Lua-API: |
52 Lua-API: |
18 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
53 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
19 |
54 |
20 0.9.21 -> 0.9.22 |
55 0.9.21 -> 0.9.22 |
110 HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
145 HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
111 + Changed hooks: |
146 + Changed hooks: |
112 onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used |
147 onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used |
113 * Fixes: |
148 * Fixes: |
114 gfResetHealth is now a available like the other GameFlags |
149 gfResetHealth is now a available like the other GameFlags |
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150 |
115 0.9.19 -> 0.9.20: |
151 0.9.19 -> 0.9.20: |
116 + New campaign, A Space Adventure! |
152 + New campaign, A Space Adventure! |
117 + Password protected rooms |
153 + Password protected rooms |
118 + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
154 + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
119 + New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also anti-portal. |
155 + New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also anti-portal. |