ChangeLog.txt
branchqmlfrontend
changeset 11828 a69124eb7ce7
parent 11784 b1bf4c93f7ce
child 11848 6a0d6b00dac8
equal deleted inserted replaced
11827:8c71c5a1172f 11828:a69124eb7ce7
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
     3 
     3 
     4 0.9.22 -> 0.9.23
     4 0.9.22 -> 0.9.23
       
     5 Content:
       
     6  + New hat: "tf_scout" (this time for real)
       
     7 
       
     8 Game engine:
     5  + Improved hedgehog spawns on maps that lack land mass or free space
     9  + Improved hedgehog spawns on maps that lack land mass or free space
     6  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
     7  + AI hedgehogs know how to use Bee now
    11  + AI hedgehogs can now use Bee and Vampirism
       
    12  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
       
    13  + Fort Mode will now work with more than 2 teams
       
    14  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
       
    15  + Render graves behind everything else, so that they can't hide mines etc.
       
    16  + Several new sound effects for weapons and utilities
     8  + Small visual effects enhancements
    17  + Small visual effects enhancements
       
    18  + Briefly show theme and music authors in chat at start of game
       
    19  * Fixed air-strikes drops being off-center
       
    20  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
       
    21  * Fixed screenshots being too bright if taken in quick succession
     9  * Video recording functionality is restored
    22  * Video recording functionality is restored
    10  * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
       
    11  * Fixed bee not being affected by wrap world edge while still being thrown
    23  * Fixed bee not being affected by wrap world edge while still being thrown
    12  * Fixed turn not ending when sticky mine was trapped on rubberband
    24  * Fixed turn not ending when sticky mine was trapped on rubberband
    13  * Fixed screenshots being too bright if taken in quick succession
    25  * Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux)
    14  * Fixed hog-speech missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux)
    26  * Fixed SD-flakes of themes not working if regular flakes were disabled
       
    27  * Fixed RC planes being able to collect frozen crates
       
    28  * Fixed Seduction's "Yoohoo!" sound not playing
       
    29  * Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations
    15  * Various other fixes
    30  * Various other fixes
       
    31 
       
    32 Construction Mode:
       
    33  + Added script parameter support:
       
    34   + initialenergy: Amount of energy at start
       
    35   + energyperround: New energy per round
       
    36   + maxenergy: Maximum allowed
       
    37  * Costs for weapon and utility crates were all equal
       
    38  * Many other fixes and tweaks
       
    39 
       
    40 Missions and Game Styles:
       
    41  + Added Basic Flying Saucer Training
       
    42  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
       
    43  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
       
    44  * Fixed TechRacer not recording finish if time was >= 100s
       
    45  * Fixed Target Practice missions getting stuck when a target dropped into water
       
    46  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
       
    47 
       
    48 Frontend:
       
    49  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
       
    50  + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    16 
    51 
    17 Lua-API:
    52 Lua-API:
    18  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    53  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    19 
    54 
    20 0.9.21 -> 0.9.22
    55 0.9.21 -> 0.9.22
   110       HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?!
   145       HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?!
   111  + Changed hooks:
   146  + Changed hooks:
   112       onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used
   147       onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used
   113  * Fixes:
   148  * Fixes:
   114       gfResetHealth is now a available like the other GameFlags
   149       gfResetHealth is now a available like the other GameFlags
       
   150 
   115 0.9.19 -> 0.9.20:
   151 0.9.19 -> 0.9.20:
   116  + New campaign, A Space Adventure!
   152  + New campaign, A Space Adventure!
   117  + Password protected rooms
   153  + Password protected rooms
   118  + Shapes on drawn maps (ellipses, rectangles)  - constrain dimensions with ctrl, as with straight line tool.
   154  + Shapes on drawn maps (ellipses, rectangles)  - constrain dimensions with ctrl, as with straight line tool.
   119  + New rubber utility, lfBouncy mask (green) for maps.  lfBouncy is also anti-portal.
   155  + New rubber utility, lfBouncy mask (green) for maps.  lfBouncy is also anti-portal.