ChangeLog.txt
changeset 11848 6a0d6b00dac8
parent 11784 b1bf4c93f7ce
child 11849 bc5714636364
equal deleted inserted replaced
11847:38e7206a5df4 11848:6a0d6b00dac8
     6  + New hat: "tf_scout" (this time for real)
     6  + New hat: "tf_scout" (this time for real)
     7 
     7 
     8 Game engine:
     8 Game engine:
     9  + Improved hedgehog spawns on maps that lack land mass or free space
     9  + Improved hedgehog spawns on maps that lack land mass or free space
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
       
    11  + Highlander mode gives visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
    11  + AI hedgehogs can now use Bee and Vampirism
    12  + AI hedgehogs can now use Bee and Vampirism
    12  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    13  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    13  + Fort Mode will now work with more than 2 teams
    14  + Fort Mode will now work with more than 2 teams
    14  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    15  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    15  + Render graves behind everything else, so that they can't hide mines etc.
    16  + Render graves behind everything else, so that they can't hide mines etc.
    49  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
    50  + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access
    50  + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    51  + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    51 
    52 
    52 Lua-API:
    53 Lua-API:
    53  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    54  + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
       
    55  + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType
    54 
    56 
    55 0.9.21 -> 0.9.22
    57 0.9.21 -> 0.9.22
    56  + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)
    58  + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)
    57  + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. 
    59  + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. 
    58  + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor
    60  + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor