equal
deleted
inserted
replaced
6 + New hat: "tf_scout" (this time for real) |
6 + New hat: "tf_scout" (this time for real) |
7 |
7 |
8 Game engine: |
8 Game engine: |
9 + Improved hedgehog spawns on maps that lack land mass or free space |
9 + Improved hedgehog spawns on maps that lack land mass or free space |
10 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
10 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
|
11 + Highlander mode gives visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate |
11 + AI hedgehogs can now use Bee and Vampirism |
12 + AI hedgehogs can now use Bee and Vampirism |
12 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
13 + Fort Mode will now work with more than 2 teams |
14 + Fort Mode will now work with more than 2 teams |
14 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
15 + Render graves behind everything else, so that they can't hide mines etc. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
49 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
50 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
50 + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
51 + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
51 |
52 |
52 Lua-API: |
53 Lua-API: |
53 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
54 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
|
55 + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType |
54 |
56 |
55 0.9.21 -> 0.9.22 |
57 0.9.21 -> 0.9.22 |
56 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
58 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
57 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
59 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
58 + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor |
60 + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor |