equal
deleted
inserted
replaced
105 Delay = 5 |
105 Delay = 5 |
106 Map = "moon01_map" |
106 Map = "moon01_map" |
107 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
107 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
108 -- Hog Solo |
108 -- Hog Solo |
109 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
109 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
110 if GetCampaignVar("HeroHealth") and string.len(GetCampaignVar("HeroHealth")) > 0 then |
110 if tonumber(GetCampaignVar("HeroHealth")) then |
111 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
111 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
112 else |
112 else |
113 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
113 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
114 end |
114 end |
115 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
115 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
148 checkPointReached = initCheckpoint("moon01") |
148 checkPointReached = initCheckpoint("moon01") |
149 if checkPointReached == 1 then |
149 if checkPointReached == 1 then |
150 -- Start of the game |
150 -- Start of the game |
151 elseif checkPointReached == 2 then |
151 elseif checkPointReached == 2 then |
152 AnimSetGearPosition(hero.gear, parachuteX, weaponsY) |
152 AnimSetGearPosition(hero.gear, parachuteX, weaponsY) |
|
153 if GetHealth(hero.gear) + 5 > 100 then |
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154 SaveCampaignVar("HeroHealth", 100) |
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155 else |
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156 SaveCampaignVar("HeroHealth", GetHealth(hero.gear) + 5) |
|
157 end |
153 end |
158 end |
154 |
159 |
155 AnimInit() |
160 AnimInit() |
156 AnimationSetup() |
161 AnimationSetup() |
157 end |
162 end |