share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Wed, 18 Sep 2013 04:24:10 +0300
branchspacecampaign
changeset 9640 a6a903a6c2b3
parent 9639 6b2ae2eaf1b2
child 9642 8a691e0f117a
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some changes regarding hp save in cosmos and moon
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------------------- ABOUT ----------------------
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--
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-- This is the first stop of hero's journey.
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-- Here he'll get fuels to continue traveling.
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-- However, the PAoTH allies of the hero have
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-- been taken hostages by professor Hogevil.
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-- So hero has to get whatever available equipement
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-- there is and rescue them.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("The first stop")
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local weaponsAcquired = false
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local battleZoneReached = false
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local checkPointReached = 1 -- 1 is start of the game
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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local dialog03 = {}
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local dialog04 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500},
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	[dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAotH hogs!"), 1, 5000},
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	[dialog03] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000},
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	[dialog04] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000}
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}
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-- crates
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local weaponsY = 100
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local bazookaX = 70
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local parachuteX = 110
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local grenadeX = 160
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local deserteagleX = 200
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-- hogs
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local hero = {}
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local paoth1 = {}
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local paoth2 = {}
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local paoth3 = {}
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local paoth4 = {}
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local professor = {}
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local minion1 = {}
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local minion2 = {}
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local minion3 = {}
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local minion4 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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local teamD = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 1380
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hero.y = 1750
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hero.dead = false
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paoth1.name = loc("Joe")
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paoth1.x = 1430
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paoth1.y = 1750
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paoth2.name = loc("Bruce")
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paoth2.x = 3760
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paoth2.y = 1800
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paoth3.name = loc("Helena")
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paoth3.x = 3800
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paoth3.y = 1800
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paoth4.name = loc("Boris")
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paoth4.x = 3860
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paoth4.y = 1800
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professor.name = loc("Prof. Hogevil")
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professor.x = 3800
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professor.y = 1600
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professor.dead = false
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professor.health = 100
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minion1.name = loc("Minion")
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minion1.x = 2460
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minion1.y = 1450
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minion2.name = loc("Minion")
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minion2.x = 2450
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minion2.y = 1900
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minion3.name = loc("Minion")
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minion3.x = 3500
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minion3.y = 1750
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teamA.name = loc("PAoTH")
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teamA.color = tonumber("FF0000",16) -- red
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teamB.name = loc("Minions")
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teamB.color = tonumber("0033FF",16) -- blue
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teamC.name = loc("Professor")
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teamC.color = tonumber("0033FF",16) -- blue
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teamD.name = loc("Hog Solo")
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teamD.color = tonumber("38D61C",16) -- green
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	GameFlags = gfSolidLand + gfDisableWind
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 3000
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	Explosives = 0
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	Delay = 5 
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	Map = "moon01_map"
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	Theme = "Cheese" -- Because ofc moon is made of cheese :)
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	-- Hog Solo
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	AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	if tonumber(GetCampaignVar("HeroHealth")) then
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		hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1")
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	else
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		hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	end
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- PAoTH
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O")
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	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
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	HogTurnLeft(paoth1.gear, true)
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	paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y")
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	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
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	HogTurnLeft(paoth2.gear, true)
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	paoth3.gear = AddHog(paoth3.name, 0, 100, "hair_purple")
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	AnimSetGearPosition(paoth3.gear, paoth3.x, paoth3.y)
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	HogTurnLeft(paoth3.gear, true)
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	paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y")
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	AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y)
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	HogTurnLeft(paoth4.gear, true)
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	-- Professor
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	professor.gear = AddHog(professor.name, 0, 120, "tophats")
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	AnimSetGearPosition(professor.gear, professor.x, professor.y)
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	HogTurnLeft(professor.gear, true)
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	-- Minions
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask")
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	AnimSetGearPosition(minion1.gear, minion1.x, minion1.y)
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	HogTurnLeft(minion1.gear, true)
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	minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask")
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	AnimSetGearPosition(minion2.gear, minion2.x, minion2.y)
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	HogTurnLeft(minion2.gear, true)
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	minion3.gear = AddHog(minion3.name, 1, 50, "Gasmask")
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	AnimSetGearPosition(minion3.gear, minion3.x, minion3.y)
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	HogTurnLeft(minion3.gear, true)
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	-- get the check point
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	checkPointReached = initCheckpoint("moon01")
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	if checkPointReached == 1 then
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		-- Start of the game
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	elseif checkPointReached == 2 then
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		AnimSetGearPosition(hero.gear, parachuteX, weaponsY)
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		if GetHealth(hero.gear) + 5 > 100 then			
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			SaveCampaignVar("HeroHealth", 100)
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		else
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			SaveCampaignVar("HeroHealth", GetHealth(hero.gear) + 5)
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		end
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	end
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	AnimInit()
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	AnimationSetup()	
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end
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function onGameStart()
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	-- wait for the first turn to start
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.")..
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	"|"..loc("Rescue the imprisoned PAotH team and get your fuels!"), -amSkip, 0)
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	AddAmmo(minion1.gear, amDEagle, 10)
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	AddAmmo(minion2.gear, amDEagle, 10)
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	AddAmmo(minion3.gear, amDEagle, 10)
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	AddAmmo(minion1.gear, amBazooka, 2)
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	AddAmmo(minion2.gear, amBazooka, 2)
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	AddAmmo(minion3.gear, amBazooka, 2)
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	AddAmmo(minion1.gear, amGrenade, 2)
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	AddAmmo(minion2.gear, amGrenade, 2)
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	AddAmmo(minion3.gear, amGrenade, 2)
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	-- check for death has to go first
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onProfessorDeath, {professor.gear}, professorDeath, {professor.gear}, 0)
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	AddEvent(onMinionsDeath, {professor.gear}, minionsDeath, {professor.gear}, 0)
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	AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1)
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	if checkPointReached == 1 then
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		AddAmmo(hero.gear, amRope, 2)
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		SpawnAmmoCrate(bazookaX, weaponsY, amBazooka)
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   191
		SpawnAmmoCrate(parachuteX, weaponsY, amParachute)
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		SpawnAmmoCrate(grenadeX, weaponsY, amGrenade)
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		SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle)
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		AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0)
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		TurnTimeLeft = 0
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		AddAnim(dialog01)
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	elseif checkPointReached == 2 then	
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		AddAmmo(hero.gear, amBazooka, 3)
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		AddAmmo(hero.gear, amParachute, 1)
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		AddAmmo(hero.gear, amGrenade, 6)
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		AddAmmo(hero.gear, amDEagle, 4)
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		SetWind(60)		
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		GameFlags = bor(GameFlags,gfDisableWind)
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		weaponsAcquired = true
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		TurnTimeLeft = 0
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		AddAnim(dialog02)
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   207
	end
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   208
	-- this event check goes here to be executed after the onWeaponsPlatform check
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   209
	AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0)
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   210
	
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   211
	SendHealthStatsOff()
9310
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   212
end
9312
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   213
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function onAmmoStoreInit()
9330
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	SetAmmo(amBazooka, 0, 0, 0, 3)
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   216
	SetAmmo(amParachute, 0, 0, 0, 1)
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   217
	SetAmmo(amGrenade, 0, 0, 0, 6)
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   218
	SetAmmo(amDEagle, 0, 0, 0, 4)
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   219
end
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   220
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function onGameTick()
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	AnimUnWait()
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   223
	if ShowAnimation() == false then
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		return
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   225
	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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	if CurrentHedgehog ~= hero.gear and not battleZone then
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		TurnTimeLeft = 0
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   230
	end
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   231
end
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   232
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   233
function onNewTurn()		
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   234
	-- rounds start if hero got his weapons or got near the enemies
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   235
	if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then
9314
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		TurnTimeLeft = 0
9330
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	elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then
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		battleZoneReached = true
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		AddAnim(dialog04)
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   240
	elseif not weaponsAcquired and not battleZoneReached and CurrentHedgehog == hero.gear then
9314
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   241
		TurnTimeLeft = -1
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   242
	elseif CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear
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   243
		or CurrentHedgehog == paoth3.gear or CurrentHedgehog == paoth4.gear then
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		TurnTimeLeft = 0
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   245
	elseif CurrentHedgehog == professor.gear then
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   246
		AnimSwitchHog(hero.gear)
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   247
		TurnTimeLeft = 0
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   248
	end
9312
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   249
end
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   251
function onPrecise()
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	if GameTime > 3000 then
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   253
		SetAnimSkip(true)   
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	end
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   255
end
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   256
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function onGearDelete(gear)
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	if gear == hero.gear then
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		hero.dead = true
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	elseif gear == professor.gear then
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		professor.dead = true
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	end
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end
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-------------- EVENTS ------------------
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function onWeaponsPlatform(gear)
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	if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachute) > 0 or 
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			GetAmmoCount(hero.gear, amGrenade) > 0 or GetAmmoCount(hero.gear, amDEagle) > 0) and StoppedGear(hero.gear) then
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		return true
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	end
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	return false
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end
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function onHeroDeath(gear)
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	if hero.dead then
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		return true
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	end
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	return false
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end
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function onBattleZone(gear)
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	if not battleZoneReached and not hero.dead and GetX(gear) > 1900 and StoppedGear(gear) then
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		return true
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	end
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	return false
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end
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function onProfessorHit(gear)
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	if GetHealth(gear) then
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		if CurrentHedgehog ~= hero.gear and GetHealth(gear) < professor.health then
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			professor.health = GetHealth(gear)
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			return true
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   294
		elseif GetHealth(gear) < professor.health then
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			professor.health = GetHealth(gear)
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		end
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	end
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	return false
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end
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function onProfessorDeath(gear)
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	if professor.dead then
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		return true
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	end
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	return false
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end
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function onMinionsDeath(gear)
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	if not (GetHealth(minion1.gear) or GetHealth(minion2.gear) or GetHealth(minion3.gear)) then
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		return true
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	end
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	return false
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   313
end
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-------------- ACTIONS ------------------
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function weaponsPlatform(gear)
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	saveCheckpoint("2")
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	SaveCampaignVar("HeroHealth",GetHealth(hero.gear))
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	TurnTimeLeft = 0
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   321
	weaponsAqcuired = true
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   322
	SetWind(60)		
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   323
	GameFlags = bor(GameFlags,gfDisableWind)
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   324
	AddAmmo(hero.gear, amRope, 0)
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   325
	if GetX(hero.gear) < 1900 then
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		AddAnim(dialog02)
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   327
	end
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   328
end
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   329
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   330
function heroDeath(gear)
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   331
	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
9574
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   332
	SendStat('siCustomAchievement', loc("You have to get the weapons and rescue the PAotH researchers")) --11
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   333
	SendStat('siPlayerKills','1',teamC.name)
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   334
	SendStat('siPlayerKills','0',teamD.name)
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   335
	EndGame()
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   336
end
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   337
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   338
function battleZone(gear)
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   339
	TurnTimeLeft = 0
9318
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   340
	battleZoneReached = true
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   341
	if weaponsAqcuired then
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   342
		AddAnim(dialog04)
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   343
	else
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   344
		AddAnim(dialog03)
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   345
	end
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   346
end
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   347
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   348
function professorHit(gear)
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   349
	if currentHedgehog ~= hero.gear then
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   350
		AnimSay(professor.gear,loc("Don't hit me you fools!"), SAY_SHOUT, 2000)
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   351
	end
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   352
end
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   353
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   354
function professorDeath(gear)
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diff changeset
   355
	if GetHealth(minion1.gear) then
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diff changeset
   356
		AnimSay(minion1.gear, loc("The boss has fallen! Retreat!"), SAY_SHOUT, 6000)
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   357
	elseif GetHealth(minion2.gear) then
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diff changeset
   358
		AnimSay(minion2.gear, loc("The boss has fallen! Retreat!"), SAY_SHOUT, 6000)
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diff changeset
   359
	elseif GetHealth(minion3.gear) then
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parents: 9322
diff changeset
   360
		AnimSay(minion3.gear, loc("The boss has fallen! Retreat!"), SAY_SHOUT, 6000)
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diff changeset
   361
	end
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diff changeset
   362
	ParseCommand("teamgone " .. teamB.name)
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parents: 9322
diff changeset
   363
	AnimCaption(hero.gear, loc("Congrats! You made them run away!"), 6000)
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diff changeset
   364
	AnimWait(hero.gear,5000)	
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diff changeset
   365
	
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16139270448f save main missions' status
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   366
	saveCompletedStatus(1)
9334
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diff changeset
   367
	SendStat('siGameResult', loc("Hog Solo win, conrgatulations!")) --1
4bf3edc24444 custom stats in moon mission
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parents: 9330
diff changeset
   368
	SendStat('siCustomAchievement', loc("Eliminated the professor Hogevil")) --11
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diff changeset
   369
	SendStat('siCustomAchievement', loc("Drove the minions away")) --11
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diff changeset
   370
	SendStat('siPlayerKills','1',teamD.name)
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diff changeset
   371
	SendStat('siPlayerKills','0',teamC.name)
9342
51b5fffe3892 changes about displaying the ice planet mission
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diff changeset
   372
	SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels
9318
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diff changeset
   373
	EndGame()
9316
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diff changeset
   374
end
213b4267db81 more moon code, most things work ok
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diff changeset
   375
9322
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   376
function minionsDeath(gear)
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   377
	-- do staffs here
9324
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parents: 9322
diff changeset
   378
	AnimSay(professor.gear, loc("I may lost that battle, but I haven't lost the war yet!"), SAY_SHOUT, 6000)
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diff changeset
   379
	ParseCommand("teamgone " .. teamC.name)
98368198a75d added slot for starting campaign by clicking the image and some events in moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9322
diff changeset
   380
	AnimCaption(hero.gear, loc("Congrats! You won!"), 6000)
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diff changeset
   381
	AnimWait(hero.gear,5000)	
9334
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diff changeset
   382
	
9578
16139270448f save main missions' status
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diff changeset
   383
	saveCompletedStatus(1)
9574
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Periklis Ntanasis <pntanasis@gmail.com>
parents: 9445
diff changeset
   384
	SendStat('siGameResult', loc("Congratulations, you won!")) --1
9334
4bf3edc24444 custom stats in moon mission
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parents: 9330
diff changeset
   385
	SendStat('siCustomAchievement', loc("Eliminated the evil minions")) --11
4bf3edc24444 custom stats in moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9330
diff changeset
   386
	SendStat('siCustomAchievement', loc("Drove the professor away")) --11
4bf3edc24444 custom stats in moon mission
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parents: 9330
diff changeset
   387
	SendStat('siPlayerKills','1',teamD.name)
4bf3edc24444 custom stats in moon mission
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parents: 9330
diff changeset
   388
	SendStat('siPlayerKills','0',teamC.name)
9342
51b5fffe3892 changes about displaying the ice planet mission
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parents: 9336
diff changeset
   389
	SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels	
9322
18cbaf1436c7 event to endgame when minions killed
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parents: 9320
diff changeset
   390
	EndGame()
18cbaf1436c7 event to endgame when minions killed
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parents: 9320
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   391
end
18cbaf1436c7 event to endgame when minions killed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9320
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   392
9312
f6bec1cfbfbd progress on the main moon mission
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parents: 9310
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   393
-------------- ANIMATIONS ------------------
f6bec1cfbfbd progress on the main moon mission
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parents: 9310
diff changeset
   394
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
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   395
function Skipanim(anim)
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   396
	if goals[anim] ~= nil then
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   397
		ShowMission(unpack(goals[anim]))
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   398
    end
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   399
    if anim == dialog03 then
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   400
		startCombat()
9318
413dd0eab399 moar event handlers and fixes
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parents: 9316
diff changeset
   401
	else
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   402
		AnimSwitchHog(hero.gear)
9316
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   403
	end
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   404
end
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   405
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   406
function AnimationSetup()
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   407
	-- DIALOG 01 - Start, welcome to moon
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   408
	AddSkipFunction(dialog01, Skipanim, {dialog01})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   409
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
9574
da3d39667881 strings checked, all ok except ice02 that will be probably changed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9445
diff changeset
   410
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAotH base at moon..."),  4000}})
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   411
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finaly you have come..."), SAY_SAY, 2000}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   412
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil learned for your arrival!"), SAY_SAY, 4000}})
9574
da3d39667881 strings checked, all ok except ice02 that will be probably changed
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9445
diff changeset
   413
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAotH team and awaits to capture you!"), SAY_SAY, 5000}})
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   414
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   415
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   416
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   417
	table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 500}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   418
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the waepons we have hidden in case of an emergency!"), SAY_SAY, 7000}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   419
	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take that rope and hurry!"), SAY_SAY, 7000}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   420
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm... ok..."), SAY_SAY, 2500}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   421
	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   422
	-- DIALOG 02 - To the weapons platform
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   423
	AddSkipFunction(dialog02, Skipanim, {dialog02})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   424
	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"),  4000}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   425
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! YEAAAAAH!"), SAY_SHOUT, 4000}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   426
	table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry up and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}})
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   427
	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
9316
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Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   428
	-- DIALOG 03 - Hero spotted and has no weapons
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   429
	AddSkipFunction(dialog03, Skipanim, {dialog03})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   430
	table.insert(dialog03, {func = AnimCaption, args = {hero.gear, loc("Get ready to fight!"), 4000}})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   431
	table.insert(dialog03, {func = AnimSay, args = {minion1.gear, loc("Look boss! There is the target!"), SAY_SHOUT, 4000}})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   432
	table.insert(dialog03, {func = AnimSay, args = {professor.gear, loc("Prepare for battle!"), SAY_SHOUT, 4000}})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   433
	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Oops, I've been spotted and I have no weapons! I am doomed!"), SAY_THINK, 4000}})
213b4267db81 more moon code, most things work ok
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9314
diff changeset
   434
	table.insert(dialog03, {func = startCombat, args = {hero.gear}})
9318
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   435
	-- DIALOG 04 - Hero spotted and *HAS* weapons
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   436
	AddSkipFunction(dialog04, Skipanim, {dialog04})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   437
	table.insert(dialog04, {func = AnimCaption, args = {hero.gear, loc("Get ready to fight!"), 4000}})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   438
	table.insert(dialog04, {func = AnimSay, args = {minion1.gear, loc("Look boss! There is the target!"), SAY_SHOUT, 4000}})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   439
	table.insert(dialog04, {func = AnimSay, args = {professor.gear, loc("Prepare for battle!"), SAY_SHOUT, 4000}})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   440
	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Here we go!"), SAY_THINK, 4000}})
413dd0eab399 moar event handlers and fixes
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9316
diff changeset
   441
	table.insert(dialog04, {func = startCombat, args = {hero.gear}})
9312
f6bec1cfbfbd progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9310
diff changeset
   442
end
9314
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   443
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   444
------------------- custom "animation" functions --------------------------
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   445
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   446
function startCombat()
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   447
	-- use this so guard2 will gain control
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   448
	AnimSwitchHog(minion3.gear)
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   449
	TurnTimeLeft = 0
b7ee054888f8 more progress on the moon main mission
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9312
diff changeset
   450
end