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186 * Campaign names and campaign mission names can now be translated |
186 * Campaign names and campaign mission names can now be translated |
187 * Creating randomized teams now randomizes (almost) every aspect |
187 * Creating randomized teams now randomizes (almost) every aspect |
188 * Fixed mostly broken descriptions for multiplayer mission maps |
188 * Fixed mostly broken descriptions for multiplayer mission maps |
189 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
189 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
190 * Fix language names in language list being always in English |
190 * Fix language names in language list being always in English |
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191 * Prevent starting game with >48 hogs (because engine doesn't support it yet) |
191 |
192 |
192 Content Creation: |
193 Content Creation: |
193 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
194 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
194 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
195 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
195 + Themes can now use flakes with negative falling speed (rising flakes) |
196 + Themes can now use flakes with negative falling speed (rising flakes) |