hedgewars/uGearsList.pas
changeset 14196 ab5e710d353d
parent 14006 105793e575d6
child 14200 1bdce164eb72
equal deleted inserted replaced
14195:43ca01d4fb46 14196:ab5e710d353d
    96 (*      gtHammerHit *) , amHammer
    96 (*      gtHammerHit *) , amHammer
    97 (*    gtResurrector *) , amResurrector
    97 (*    gtResurrector *) , amResurrector
    98 (*    gtPoisonCloud *) , amNothing
    98 (*    gtPoisonCloud *) , amNothing
    99 (*       gtSnowball *) , amSnowball
    99 (*       gtSnowball *) , amSnowball
   100 (*          gtFlake *) , amNothing
   100 (*          gtFlake *) , amNothing
   101 //(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
       
   102 (*        gtLandGun *) , amLandGun
   101 (*        gtLandGun *) , amLandGun
   103 (*         gtTardis *) , amTardis
   102 (*         gtTardis *) , amTardis
   104 (*         gtIceGun *) , amIceGun
   103 (*         gtIceGun *) , amIceGun
   105 (*        gtAddAmmo *) , amNothing
   104 (*        gtAddAmmo *) , amNothing
   106 (*  gtGenericFaller *) , amNothing
   105 (*  gtGenericFaller *) , amNothing
   715                 gear^.Friction:= _0_8;
   714                 gear^.Friction:= _0_8;
   716                 if gear^.Timer = 0 then gear^.Timer:= 1000;
   715                 if gear^.Timer = 0 then gear^.Timer:= 1000;
   717                 gear^.Radius:= 5;
   716                 gear^.Radius:= 5;
   718                 gear^.Density:= _1_5;
   717                 gear^.Density:= _1_5;
   719                 end;
   718                 end;
   720 {
       
   721    gtStructure: begin
       
   722                 gear^.Elasticity:= _0_55;
       
   723                 gear^.Friction:= _0_995;
       
   724                 gear^.Density:= _0_9;
       
   725                 gear^.Radius:= 13;
       
   726                 gear^.Health:= 200;
       
   727                 gear^.Timer:= 0;
       
   728                 gear^.Tag:= TotalRoundsPre + 3;
       
   729                 gear^.Pos:= 1;
       
   730                 end;
       
   731 }
       
   732       gtIceGun: begin
   719       gtIceGun: begin
   733                 gear^.Health:= 1000;
   720                 gear^.Health:= 1000;
   734                 gear^.Radius:= 8;
   721                 gear^.Radius:= 8;
   735                 gear^.Density:= _0;
   722                 gear^.Density:= _0;
   736                 gear^.Tag:= 0; // sound state: 0 = no sound, 1 = ice beam sound, 2 = idle sound
   723                 gear^.Tag:= 0; // sound state: 0 = no sound, 1 = ice beam sound, 2 = idle sound