271 + New teams start with a random grave and fort |
271 + New teams start with a random grave and fort |
272 + Hedgewars creates 4 human teams and 2 computer teams on its first launch |
272 + Hedgewars creates 4 human teams and 2 computer teams on its first launch |
273 + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately |
273 + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately |
274 + “Random team” button is now able to randomly select from all available hats |
274 + “Random team” button is now able to randomly select from all available hats |
275 + Creating new game/weapon schemes guarantees unique names |
275 + Creating new game/weapon schemes guarantees unique names |
276 + Mark custom forts with asterisk in team editor |
276 + Custom maps and styles are now marked with a circle instead of an asterisk symbol |
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277 + Mark custom forts in team editor |
277 * Fix flag being selectable for computer players although it had no effect |
278 * Fix flag being selectable for computer players although it had no effect |
278 * Campaign screen does no longer show AI-controlled teams |
279 * Campaign screen does no longer show AI-controlled teams |
279 * Campaign names and campaign mission names can now be translated |
280 * Campaign names and campaign mission names can now be translated |
280 * Creating randomized teams now randomizes (almost) every aspect |
281 * Creating randomized teams now randomizes (almost) every aspect |
281 * Fixed mostly broken descriptions for multiplayer mission maps |
282 * Fixed mostly broken descriptions for multiplayer mission maps |