equal
deleted
inserted
replaced
92 |
92 |
93 QStringList GameUIConfig::GetTeamsList() |
93 QStringList GameUIConfig::GetTeamsList() |
94 { |
94 { |
95 QDir teamdir; |
95 QDir teamdir; |
96 teamdir.cd(cfgdir->absolutePath() + "/Teams"); |
96 teamdir.cd(cfgdir->absolutePath() + "/Teams"); |
97 QStringList teamslist = teamdir.entryList(QStringList("*.ini")); |
97 QStringList teamslist = teamdir.entryList(QStringList("*.hwt")); |
98 QStringList cleanedList; |
98 QStringList cleanedList; |
99 for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) { |
99 for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) { |
100 QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.ini$"), "\\1"); |
100 QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1"); |
101 cleanedList.push_back(tmpTeamStr); |
101 cleanedList.push_back(tmpTeamStr); |
102 } |
102 } |
103 return cleanedList; |
103 return cleanedList; |
104 } |
104 } |
105 |
105 |
178 } |
178 } |
179 |
179 |
180 quint32 GameUIConfig::translateQuality() |
180 quint32 GameUIConfig::translateQuality() |
181 { |
181 { |
182 quint32 rqNone = 0x00000000; // don't reduce quality |
182 quint32 rqNone = 0x00000000; // don't reduce quality |
183 quint32 rqLowRes = 0x00000001; // use half land array |
183 //quint32 rqLowRes = 0x00000001; // use half land array |
184 quint32 rqBlurryLand = 0x00000002; // downscaled terrain |
184 quint32 rqBlurryLand = 0x00000002; // downscaled terrain |
185 quint32 rqNoBackground = 0x00000004; // don't draw background |
185 quint32 rqNoBackground = 0x00000004; // don't draw background |
186 quint32 rqSimpleRope = 0x00000008; // avoid drawing rope |
186 quint32 rqSimpleRope = 0x00000008; // avoid drawing rope |
187 quint32 rq2DWater = 0x00000010; // disabe 3D water effect |
187 quint32 rq2DWater = 0x00000010; // disabe 3D water effect |
188 quint32 rqFancyBoom = 0x00000020; // no fancy explosion effects |
188 quint32 rqFancyBoom = 0x00000020; // no fancy explosion effects |