ChangeLog.txt
changeset 11849 bc5714636364
parent 11848 6a0d6b00dac8
child 11856 dea8411974f9
equal deleted inserted replaced
11848:6a0d6b00dac8 11849:bc5714636364
     6  + New hat: "tf_scout" (this time for real)
     6  + New hat: "tf_scout" (this time for real)
     7 
     7 
     8 Game engine:
     8 Game engine:
     9  + Improved hedgehog spawns on maps that lack land mass or free space
     9  + Improved hedgehog spawns on maps that lack land mass or free space
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
    10  + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info
    11  + Highlander mode gives visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
    11  + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate
    12  + AI hedgehogs can now use Bee and Vampirism
    12  + AI hedgehogs can now use Bee and Vampirism
    13  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    13  + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    14  + Fort Mode will now work with more than 2 teams
    14  + Fort Mode will now work with more than 2 teams
    15  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    15  + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    16  + Render graves behind everything else, so that they can't hide mines etc.
    16  + Render graves behind everything else, so that they can't hide mines etc.