318 function AfterAttackedAnim() |
318 function AfterAttackedAnim() |
319 if stage == loseStage then |
319 if stage == loseStage then |
320 return |
320 return |
321 end |
321 end |
322 stage = aloneStage |
322 stage = aloneStage |
323 ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) |
323 ShowMission(loc("The Shadow Falls"), loc("The Individualist"), loc("Defeat the cannibals!|Grenade hint: Set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) |
324 AddAmmo(cannibals[6], amGrenade, 1) |
324 AddAmmo(cannibals[6], amGrenade, 1) |
325 AddAmmo(cannibals[6], amFirePunch, 0) |
325 AddAmmo(cannibals[6], amFirePunch, 0) |
326 AddAmmo(cannibals[6], amBaseballBat, 0) |
326 AddAmmo(cannibals[6], amBaseballBat, 0) |
327 AddAmmo(cannibals[7], amGrenade, 1) |
327 AddAmmo(cannibals[7], amGrenade, 1) |
328 AddAmmo(cannibals[7], amFirePunch, 0) |
328 AddAmmo(cannibals[7], amFirePunch, 0) |
535 table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {leaks, loc("Pfew! That was close!"), SAY_THINK, 3000}}) |
535 table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {leaks, loc("Pfew! That was close!"), SAY_THINK, 3000}}) |
536 table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {leaks, loc("Your death will not be in vain, Dense Cloud!"), SAY_THINK, 5000}}) |
536 table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {leaks, loc("Your death will not be in vain, Dense Cloud!"), SAY_THINK, 5000}}) |
537 table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {dense, loc("You will be avenged!"), SAY_SAY, 3000}}) |
537 table.insert(acceptedDiedFinalAnim, {func = AnimSay, args = {dense, loc("You will be avenged!"), SAY_SAY, 3000}}) |
538 |
538 |
539 table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("I see..."), SAY_SAY, 2000}}) |
539 table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("I see..."), SAY_SAY, 2000}}) |
540 table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"), SAY_SAY, 8000}}) |
540 table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("Remember this, pathetic animal: When the day comes, you will regret your blind loyalty!"), SAY_SAY, 8000}}) |
541 table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("You just committed suicide..."), SAY_SAY, 5000}}) |
541 table.insert(refusedAnim, {func = AnimSay, args = {cyborg, loc("You just committed suicide..."), SAY_SAY, 5000}}) |
542 table.insert(refusedAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}}) |
542 table.insert(refusedAnim, {func = AnimDisappear, args = {cyborg, unpack(cyborgPos)}}) |
543 table.insert(refusedAnim, {func = AnimGiveState, args = {cyborg, gstInvisible}}) |
543 table.insert(refusedAnim, {func = AnimGiveState, args = {cyborg, gstInvisible}}) |
544 table.insert(refusedAnim, {func = AnimSay, args = {dense, loc("If you say so..."), SAY_THINK, 3000}}) |
544 table.insert(refusedAnim, {func = AnimSay, args = {dense, loc("If you say so..."), SAY_THINK, 3000}}) |
545 table.insert(refusedAnim, {func = AnimFollowGear, args = {cyborg}, swh = false}) |
545 table.insert(refusedAnim, {func = AnimFollowGear, args = {cyborg}, swh = false}) |
877 |
877 |
878 function DoReadyForStronglings() |
878 function DoReadyForStronglings() |
879 if stage == loseStage then |
879 if stage == loseStage then |
880 return |
880 return |
881 end |
881 end |
882 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Leaks A Lot must survive!"), 1, 8000) |
882 ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: Set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Leaks A Lot must survive!"), 1, 8000) |
883 AddAmmo(dense, amSkip, 100) |
883 AddAmmo(dense, amSkip, 100) |
884 AddAmmo(dense, amSwitch, 100) |
884 AddAmmo(dense, amSwitch, 100) |
885 AddAmmo(leaks, amSkip, 100) |
885 AddAmmo(leaks, amSkip, 100) |
886 AddAmmo(leaks, amSwitch, 100) |
886 AddAmmo(leaks, amSwitch, 100) |
887 stage = duoStage |
887 stage = duoStage |