1766 elseif cat[cIndex] == loc("Target Placement Mode") then |
1766 elseif cat[cIndex] == loc("Target Placement Mode") then |
1767 pMode = {loc("Standard Target")} |
1767 pMode = {loc("Standard Target")} |
1768 elseif cat[cIndex] == loc("Cleaver Placement Mode") then |
1768 elseif cat[cIndex] == loc("Cleaver Placement Mode") then |
1769 pMode = {loc("Standard Cleaver")} |
1769 pMode = {loc("Standard Cleaver")} |
1770 elseif cat[cIndex] == loc("Barrel Placement Mode") then |
1770 elseif cat[cIndex] == loc("Barrel Placement Mode") then |
1771 pMode = {1,50,60,75,100,120} |
1771 pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50} |
1772 elseif cat[cIndex] == loc("Health Crate Placement Mode") then |
1772 elseif cat[cIndex] == loc("Health Crate Placement Mode") then |
1773 pMode = {25,50,75,100} |
1773 pMode = {25,30,40,50,75,100,150,200,5,10,15,20} |
1774 elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then |
1774 elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then |
1775 for i = 1, #atkArray do |
1775 for i = 1, #atkArray do |
1776 pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2] |
1776 pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2] |
1777 end |
1777 end |
1778 elseif cat[cIndex] == loc("Utility Crate Placement Mode") then |
1778 elseif cat[cIndex] == loc("Utility Crate Placement Mode") then |
1779 for i = 1, #utilArray do |
1779 for i = 1, #utilArray do |
1780 pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2] |
1780 pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2] |
1781 end |
1781 end |
1782 elseif cat[cIndex] == loc("Mine Placement Mode") then |
1782 elseif cat[cIndex] == loc("Mine Placement Mode") then |
1783 pMode = {1,1000,2000,3000,4000,5000,0} |
1783 pMode = {3000,4000,5000,0,1000,2000} |
1784 -- 0 is dud right, or is that nil? |
1784 -- 0 is dud right, or is that nil? |
1785 elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then |
1785 elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then |
1786 pMode = {500,750,1000,1250,1500,2000,3000,0,250} |
1786 pMode = {500,1000,1500,2000,2500,0} |
1787 elseif cat[cIndex] == loc("Air Mine Placement Mode") then |
1787 elseif cat[cIndex] == loc("Air Mine Placement Mode") then |
1788 pMode = {1,1000,2000,3000,4000,5000,0} |
1788 pMode = {750,1000,1250,0,250,500} |
1789 elseif cat[cIndex] == loc("Advanced Repositioning Mode") then |
1789 elseif cat[cIndex] == loc("Advanced Repositioning Mode") then |
1790 pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")} |
1790 pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")} |
1791 elseif cat[cIndex] == loc("Tagging Mode") then |
1791 elseif cat[cIndex] == loc("Tagging Mode") then |
1792 pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")} |
1792 pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")} |
1793 elseif cat[cIndex] == loc("Hog Identity Mode") then |
1793 elseif cat[cIndex] == loc("Hog Identity Mode") then |
1794 pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")} |
1794 pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")} |
1795 elseif cat[cIndex] == loc("Team Identity Mode") then |
1795 elseif cat[cIndex] == loc("Team Identity Mode") then |
1796 pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"} |
1796 pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"} |
1797 elseif cat[cIndex] == loc("Health Modification Mode") then |
1797 elseif cat[cIndex] == loc("Health Modification Mode") then |
1798 pMode = { {1, "set"}, {25, "set"}, {30, "set"}, {50, "set"}, {75, "set"}, {100, "set"}, {120, "set"}, {150, "set"}, {200, "set"}, {1000, "set"}, |
1798 pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"}, |
1799 {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, {"-1", "mod"}, {"-10", "mod"}, {"-100", "mod"} } |
1799 {"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, |
|
1800 {1, "set"}, {10, "set"}, {15, "set"}, {20, "set"}, {25, "set"}, {30, "set"}, {40, "set"}, {50, "set"}, {75, "set"}, |
|
1801 } |
1800 elseif cat[cIndex] == loc("Sprite Modification Mode") then |
1802 elseif cat[cIndex] == loc("Sprite Modification Mode") then |
1801 --pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"} |
1803 --pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"} |
1802 pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")} |
1804 pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")} |
1803 elseif cat[cIndex] == loc("Sprite Testing Mode") or cat[cIndex] == loc("Sprite Placement Mode") then |
1805 elseif cat[cIndex] == loc("Sprite Testing Mode") or cat[cIndex] == loc("Sprite Placement Mode") then |
1804 --for i = 1, #spriteTextArray do |
1806 --for i = 1, #spriteTextArray do |