share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua
changeset 11990 c3866ee03b82
parent 11989 a6f4e4265d2e
child 11991 5a51bca7eeaa
equal deleted inserted replaced
11989:a6f4e4265d2e 11990:c3866ee03b82
  1766 	elseif cat[cIndex] == loc("Target Placement Mode") then
  1766 	elseif cat[cIndex] == loc("Target Placement Mode") then
  1767 		pMode = {loc("Standard Target")}
  1767 		pMode = {loc("Standard Target")}
  1768 	elseif cat[cIndex] == loc("Cleaver Placement Mode") then
  1768 	elseif cat[cIndex] == loc("Cleaver Placement Mode") then
  1769 		pMode = {loc("Standard Cleaver")}
  1769 		pMode = {loc("Standard Cleaver")}
  1770 	elseif cat[cIndex] == loc("Barrel Placement Mode") then
  1770 	elseif cat[cIndex] == loc("Barrel Placement Mode") then
  1771 		pMode = {1,50,60,75,100,120}
  1771 		pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50}
  1772 	elseif cat[cIndex] == loc("Health Crate Placement Mode") then
  1772 	elseif cat[cIndex] == loc("Health Crate Placement Mode") then
  1773 		pMode = {25,50,75,100}
  1773 		pMode = {25,30,40,50,75,100,150,200,5,10,15,20}
  1774 	elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
  1774 	elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
  1775 		for i = 1, #atkArray do
  1775 		for i = 1, #atkArray do
  1776 			pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2]
  1776 			pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2]
  1777 		end
  1777 		end
  1778 	elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
  1778 	elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
  1779 		for i = 1, #utilArray do
  1779 		for i = 1, #utilArray do
  1780 			pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2]
  1780 			pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2]
  1781 		end
  1781 		end
  1782 	elseif cat[cIndex] == loc("Mine Placement Mode") then
  1782 	elseif cat[cIndex] == loc("Mine Placement Mode") then
  1783 		pMode = {1,1000,2000,3000,4000,5000,0}
  1783 		pMode = {3000,4000,5000,0,1000,2000}
  1784 		-- 0 is dud right, or is that nil?
  1784 		-- 0 is dud right, or is that nil?
  1785 	elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
  1785 	elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
  1786 		pMode = {500,750,1000,1250,1500,2000,3000,0,250}
  1786 		pMode = {500,1000,1500,2000,2500,0}
  1787 	elseif cat[cIndex] == loc("Air Mine Placement Mode") then
  1787 	elseif cat[cIndex] == loc("Air Mine Placement Mode") then
  1788 		pMode = {1,1000,2000,3000,4000,5000,0}
  1788 		pMode = {750,1000,1250,0,250,500}
  1789 	elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
  1789 	elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
  1790 		pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")}
  1790 		pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")}
  1791 	elseif cat[cIndex] == loc("Tagging Mode") then
  1791 	elseif cat[cIndex] == loc("Tagging Mode") then
  1792 		pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")}
  1792 		pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")}
  1793 	elseif cat[cIndex] == loc("Hog Identity Mode") then
  1793 	elseif cat[cIndex] == loc("Hog Identity Mode") then
  1794 		pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")}
  1794 		pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")}
  1795 	elseif cat[cIndex] == loc("Team Identity Mode") then
  1795 	elseif cat[cIndex] == loc("Team Identity Mode") then
  1796 		pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"}
  1796 		pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"}
  1797 	elseif cat[cIndex] == loc("Health Modification Mode") then
  1797 	elseif cat[cIndex] == loc("Health Modification Mode") then
  1798 		pMode = { {1, "set"}, {25, "set"}, {30, "set"}, {50, "set"}, {75, "set"}, {100, "set"}, {120, "set"}, {150, "set"}, {200, "set"}, {1000, "set"},
  1798 		pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"},
  1799 			{"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, {"-1", "mod"}, {"-10", "mod"}, {"-100", "mod"} } 
  1799 			{"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"},
       
  1800 			{1, "set"}, {10, "set"}, {15, "set"}, {20, "set"}, {25, "set"}, {30, "set"}, {40, "set"}, {50, "set"}, {75, "set"}, 
       
  1801 } 
  1800 	elseif cat[cIndex] == loc("Sprite Modification Mode") then
  1802 	elseif cat[cIndex] == loc("Sprite Modification Mode") then
  1801 		--pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"}
  1803 		--pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"}
  1802 		pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")}
  1804 		pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")}
  1803 	elseif cat[cIndex] == loc("Sprite Testing Mode") or cat[cIndex] == loc("Sprite Placement Mode") then
  1805 	elseif cat[cIndex] == loc("Sprite Testing Mode") or cat[cIndex] == loc("Sprite Placement Mode") then
  1804 		--for i = 1, #spriteTextArray do
  1806 		--for i = 1, #spriteTextArray do