96 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
96 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
97 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
97 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
98 HogTurnLeft(hero.gear, true) |
98 HogTurnLeft(hero.gear, true) |
99 -- Green Bananas |
99 -- Green Bananas |
100 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
100 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
101 green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1") |
101 green1.gear = AddHog(green1.name, 1, 100, "war_desertgrenadier1") |
102 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
102 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
103 green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1") |
103 green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1") |
104 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
104 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
105 HogTurnLeft(green2.gear, true) |
105 HogTurnLeft(green2.gear, true) |
106 green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1") |
106 green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1") |
163 |
163 |
164 -- crates |
164 -- crates |
165 SpawnHealthCrate(health1X, health1Y) |
165 SpawnHealthCrate(health1X, health1Y) |
166 SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon) |
166 SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon) |
167 |
167 |
|
168 SetHogLevel(green1.gear,0) |
168 AddAnim(dialog01) |
169 AddAnim(dialog01) |
169 SendHealthStatsOff() |
170 SendHealthStatsOff() |
170 end |
171 end |
171 |
172 |
172 function onNewTurn() |
173 function onNewTurn() |
|
174 WriteLnToConsole("NEW TURN "..TotalRounds.." hog "..CurrentHedgehog) |
173 if chooseToBattle then |
175 if chooseToBattle then |
174 if CurrentHedgehog == green1.gear then |
176 if CurrentHedgehog == green1.gear then |
|
177 WriteLnToConsole("IT'S GREEN HOG ") |
175 TotalRounds = TotalRounds - 2 |
178 TotalRounds = TotalRounds - 2 |
176 SwitchHog(previousHog) |
179 SwitchHog(previousHog) |
177 TurnTimeLeft = 0 |
180 TurnTimeLeft = 0 |
178 end |
181 end |
179 previousHog = CurrentHedghog |
182 previousHog = CurrentHedghog |