equal
deleted
inserted
replaced
313 AddAnim(dialog02) |
313 AddAnim(dialog02) |
314 elseif GetX(hero.gear) > hero.x then |
314 elseif GetX(hero.gear) > hero.x then |
315 HogTurnLeft(hero.gear, true) |
315 HogTurnLeft(hero.gear, true) |
316 AddAmmo(green1.gear, amSwitch, 100) |
316 AddAmmo(green1.gear, amSwitch, 100) |
317 AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0) |
317 AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0) |
318 local greenTeam = { green1, green2, green3, green4 } |
318 local greenTeam = { green2, green3, green4 } |
319 for i=1,4 do |
319 for i=1,3 do |
320 SetHogLevel(greenTeam[i].gear, 1) |
320 SetHogLevel(greenTeam[i].gear, 1) |
321 end |
321 end |
322 AddAnim(dialog03) |
322 AddAnim(dialog03) |
323 end |
323 end |
324 end |
324 end |
378 end |
378 end |
379 |
379 |
380 ------------- OTHER FUNCTIONS --------------- |
380 ------------- OTHER FUNCTIONS --------------- |
381 |
381 |
382 function startBattle() |
382 function startBattle() |
|
383 if not chooseBattle then |
|
384 SetHogLevel(green1.gear, 1) |
|
385 end |
383 AnimSwitchHog(yellow1.gear) |
386 AnimSwitchHog(yellow1.gear) |
384 TurnTimeLeft = 0 |
387 TurnTimeLeft = 0 |
385 end |
388 end |
386 |
389 |
387 function gameLost() |
390 function gameLost() |