192 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
192 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
193 SpawnUtilityCrate(parachuteX, weaponsY, amParachute) |
193 SpawnUtilityCrate(parachuteX, weaponsY, amParachute) |
194 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
194 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
195 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
195 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
196 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
196 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
197 TurnTimeLeft = 0 |
197 EndTurn(true) |
198 AddAnim(dialog01) |
198 AddAnim(dialog01) |
199 elseif checkPointReached == 2 then |
199 elseif checkPointReached == 2 then |
200 AddAmmo(hero.gear, amBazooka, 3) |
200 AddAmmo(hero.gear, amBazooka, 3) |
201 AddAmmo(hero.gear, amParachute, 1) |
201 AddAmmo(hero.gear, amParachute, 1) |
202 AddAmmo(hero.gear, amGrenade, 6) |
202 AddAmmo(hero.gear, amGrenade, 6) |
203 AddAmmo(hero.gear, amDEagle, 4) |
203 AddAmmo(hero.gear, amDEagle, 4) |
204 SetWind(60) |
204 SetWind(60) |
205 GameFlags = bor(GameFlags,gfDisableWind) |
205 GameFlags = bor(GameFlags,gfDisableWind) |
206 weaponsAcquired = true |
206 weaponsAcquired = true |
207 afterDialog02 = true |
207 afterDialog02 = true |
208 TurnTimeLeft = 0 |
208 EndTurn(true) |
209 AddAnim(dialog02) |
209 AddAnim(dialog02) |
210 end |
210 end |
211 -- this event check goes here to be executed after the onWeaponsPlatform check |
211 -- this event check goes here to be executed after the onWeaponsPlatform check |
212 AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0) |
212 AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0) |
213 |
213 |
228 return |
228 return |
229 end |
229 end |
230 ExecuteAfterAnimations() |
230 ExecuteAfterAnimations() |
231 CheckEvents() |
231 CheckEvents() |
232 if CurrentHedgehog ~= hero.gear and not battleZone then |
232 if CurrentHedgehog ~= hero.gear and not battleZone then |
233 TurnTimeLeft = 0 |
233 EndTurn(true) |
234 end |
234 end |
235 end |
235 end |
236 |
236 |
237 function onNewTurn() |
237 function onNewTurn() |
238 -- rounds start if hero got his weapons or got near the enemies |
238 -- rounds start if hero got his weapons or got near the enemies |
239 if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
239 if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
240 TurnTimeLeft = 0 |
240 EndTurn(true) |
241 elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear and afterDialog02 then |
241 elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear and afterDialog02 then |
242 battleZone(hero.gear) |
242 battleZone(hero.gear) |
243 elseif not weaponsAcquired and not battleZoneReached and CurrentHedgehog == hero.gear then |
243 elseif not weaponsAcquired and not battleZoneReached and CurrentHedgehog == hero.gear then |
244 TurnTimeLeft = -1 |
244 TurnTimeLeft = -1 |
245 elseif CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear |
245 elseif CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear |
246 or CurrentHedgehog == paoth3.gear or CurrentHedgehog == paoth4.gear then |
246 or CurrentHedgehog == paoth3.gear or CurrentHedgehog == paoth4.gear then |
247 TurnTimeLeft = 0 |
247 EndTurn(true) |
248 elseif CurrentHedgehog == professor.gear then |
248 elseif CurrentHedgehog == professor.gear then |
249 AnimSwitchHog(hero.gear) |
249 AnimSwitchHog(hero.gear) |
250 TurnTimeLeft = 0 |
250 EndTurn(true) |
251 end |
251 end |
252 end |
252 end |
253 |
253 |
254 function onPrecise() |
254 function onPrecise() |
255 if GameTime > 3000 then |
255 if GameTime > 3000 then |
318 -------------- ACTIONS ------------------ |
318 -------------- ACTIONS ------------------ |
319 |
319 |
320 function weaponsPlatform(gear) |
320 function weaponsPlatform(gear) |
321 saveCheckpoint("2") |
321 saveCheckpoint("2") |
322 SaveCampaignVar("HeroHealth",GetHealth(hero.gear)) |
322 SaveCampaignVar("HeroHealth",GetHealth(hero.gear)) |
323 TurnTimeLeft = 0 |
323 EndTurn(true) |
324 weaponsAcquired = true |
324 weaponsAcquired = true |
325 SetWind(60) |
325 SetWind(60) |
326 GameFlags = bor(GameFlags,gfDisableWind) |
326 GameFlags = bor(GameFlags,gfDisableWind) |
327 AddAmmo(hero.gear, amRope, 0) |
327 AddAmmo(hero.gear, amRope, 0) |
328 if GetX(hero.gear) < 1900 then |
328 if GetX(hero.gear) < 1900 then |