equal
deleted
inserted
replaced
108 ifNone = $00000000; // nothing special |
108 ifNone = $00000000; // nothing special |
109 ifAlpha = $00000001; // use alpha channel (unused right now?) |
109 ifAlpha = $00000001; // use alpha channel (unused right now?) |
110 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
110 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
111 ifColorKey = $00000004; // image uses transparent pixels (color keying) |
111 ifColorKey = $00000004; // image uses transparent pixels (color keying) |
112 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
112 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
|
113 ifDigestAlpha = $00000010; // add alpha channel to the digest |
|
114 ifDigestAll = $00000020; // add all channels to the digest |
113 |
115 |
114 // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) |
116 // texture priority (allows OpenGL to keep frequently used textures in video memory more easily) |
115 tpLowest = 0.00; |
117 tpLowest = 0.00; |
116 tpLow = 0.25; |
118 tpLow = 0.25; |
117 tpMedium = 0.50; |
119 tpMedium = 0.50; |
324 cMaxSlotAmmoIndex = 5; // maximum index for ammos per slot (column in ammo menu) |
326 cMaxSlotAmmoIndex = 5; // maximum index for ammos per slot (column in ammo menu) |
325 |
327 |
326 // AI hints to be set for any gear |
328 // AI hints to be set for any gear |
327 aihUsualProcessing = $00000000; // treat gear as usual |
329 aihUsualProcessing = $00000000; // treat gear as usual |
328 aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it |
330 aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it |
|
331 aihAmmosChanged = $00000002; // set when ammos were changed within this turn but not processed yet |
329 |
332 |
330 // ammo properties |
333 // ammo properties |
331 ammoprop_Timerable = $00000001; // can set timer |
334 ammoprop_Timerable = $00000001; // can set timer |
332 ammoprop_Power = $00000002; // can power up fire strength |
335 ammoprop_Power = $00000002; // can power up fire strength |
333 ammoprop_NeedTarget = $00000004; // must select target |
336 ammoprop_NeedTarget = $00000004; // must select target |