90 + New call: GetTeamIndex(teamname): Returns index of team with given name |
90 + New call: GetTeamIndex(teamname): Returns index of team with given name |
91 + New call: GetTeamClan(teamname): Returns clan of team with given name |
91 + New call: GetTeamClan(teamname): Returns clan of team with given name |
92 + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content |
92 + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content |
93 + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message |
93 + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message |
94 + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar |
94 + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar |
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95 + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine |
95 + New callback: onEndTurn(): Called at the end of a turn (when gears have settled) |
96 + New callback: onEndTurn(): Called at the end of a turn (when gears have settled) |
96 + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active |
97 + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active |
97 * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog |
98 * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog |
98 * Fix call: SetWeapon(amNothing) now unselects weapon |
99 * Fix call: SetWeapon(amNothing) now unselects weapon |
99 * Fix call: SetWind did not update flake flying direction |
100 * Fix call: SetWind did not update flake flying direction |