QTfrontend/hwform.cpp
changeset 1784 dfe9bafb4590
parent 1782 e7589e37a6d6
child 1797 fedd8649fdd9
equal deleted inserted replaced
1783:169ebeefd7ab 1784:dfe9bafb4590
   526 	connect(ui.pageNetGame->pGameCFG, SIGNAL(suddenDeathTurnsChanged(int)), hwnet, SLOT(onSuddenDeathTurnsChanged(int)));
   526 	connect(ui.pageNetGame->pGameCFG, SIGNAL(suddenDeathTurnsChanged(int)), hwnet, SLOT(onSuddenDeathTurnsChanged(int)));
   527 	connect(ui.pageNetGame->pGameCFG, SIGNAL(caseProbabilityChanged(int)), hwnet, SLOT(onCaseProbabilityChanged(int)));
   527 	connect(ui.pageNetGame->pGameCFG, SIGNAL(caseProbabilityChanged(int)), hwnet, SLOT(onCaseProbabilityChanged(int)));
   528 	connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool)));
   528 	connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool)));
   529 	connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool)));
   529 	connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool)));
   530 	connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool)));
   530 	connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool)));
       
   531 	connect(ui.pageNetGame->pGameCFG, SIGNAL(borderChanged(bool)), hwnet, SLOT(onBorderChanged(bool)));
   531 	connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)),
   532 	connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)),
   532 			hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &)));
   533 			hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &)));
   533 
   534 
   534 	connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()));
   535 	connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()));
   535 	connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &)));
   536 	connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &)));
   540 	connect(hwnet, SIGNAL(suddenDeathTurnsChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setSuddenDeathTurns(int)));
   541 	connect(hwnet, SIGNAL(suddenDeathTurnsChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setSuddenDeathTurns(int)));
   541 	connect(hwnet, SIGNAL(caseProbabilityChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setCaseProbability(int)));
   542 	connect(hwnet, SIGNAL(caseProbabilityChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setCaseProbability(int)));
   542 	connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool)));
   543 	connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool)));
   543 	connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool)));
   544 	connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool)));
   544 	connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool)));
   545 	connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool)));
       
   546 	connect(hwnet, SIGNAL(borderChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setBorder(bool)));
   545 	connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
   547 	connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
   546 		ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
   548 		ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
   547 	connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
   549 	connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
   548 		ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));
   550 		ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));
   549 	connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&)));
   551 	connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&)));