equal
deleted
inserted
replaced
19 */ |
19 */ |
20 |
20 |
21 |
21 |
22 #import "ObjcExports.h" |
22 #import "ObjcExports.h" |
23 #import "OverlayViewController.h" |
23 #import "OverlayViewController.h" |
24 #import "AmmoMenuViewController.h" |
|
25 |
24 |
26 |
25 |
27 // cache the grenade time |
26 // cache the grenade time |
28 static NSInteger grenadeTime; |
27 static NSInteger grenadeTime; |
29 // the reference to the newMenu instance |
28 // the reference to the newMenu instance |
62 overlay_instance.view.backgroundColor = [UIColor blackColor]; |
61 overlay_instance.view.backgroundColor = [UIColor blackColor]; |
63 overlay_instance.view.alpha = 0.75; |
62 overlay_instance.view.alpha = 0.75; |
64 overlay_instance.view.userInteractionEnabled = NO; |
63 overlay_instance.view.userInteractionEnabled = NO; |
65 } |
64 } |
66 CGPoint center = overlay_instance.view.center; |
65 CGPoint center = overlay_instance.view.center; |
67 CGPoint loaderCenter = ((IS_DUALHEAD() || [HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3)); |
66 CGPoint loaderCenter = ([HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3); |
68 |
67 |
69 overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
68 overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
70 overlay_instance.loadingIndicator.hidesWhenStopped = YES; |
69 overlay_instance.loadingIndicator.hidesWhenStopped = YES; |
71 overlay_instance.loadingIndicator.center = loaderCenter; |
70 overlay_instance.loadingIndicator.center = loaderCenter; |
72 overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | |
71 overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | |
117 overlay_instance.grenadeTimeSegment.tag = 0; |
116 overlay_instance.grenadeTimeSegment.tag = 0; |
118 } |
117 } |
119 grenadeTime = 2; |
118 grenadeTime = 2; |
120 } |
119 } |
121 |
120 |
122 void updateVisualsNewTurn(void) { |
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123 [overlay_instance.amvc updateAmmoVisuals]; |
|
124 } |
|
125 |
|
126 // dummy function to prevent linkage fail |
121 // dummy function to prevent linkage fail |
127 int SDL_main(int argc, char **argv) { |
122 int SDL_main(int argc, char **argv) { |
128 return 0; |
123 return 0; |
129 } |
124 } |