rust/lib-hwengine-future/src/lib.rs
branchtransitional_engine
changeset 15901 f39f0f614dbf
parent 15900 128ace913837
child 15904 33798b649d9c
equal deleted inserted replaced
15900:128ace913837 15901:f39f0f614dbf
    21 pub extern "C" fn land_get(game_field: &mut GameField, x: i32, y: i32) -> u16 {
    21 pub extern "C" fn land_get(game_field: &mut GameField, x: i32, y: i32) -> u16 {
    22     game_field.collision.map(y, x, |p| *p)
    22     game_field.collision.map(y, x, |p| *p)
    23 }
    23 }
    24 
    24 
    25 #[no_mangle]
    25 #[no_mangle]
       
    26 pub extern "C" fn land_set(game_field: &mut GameField, x: i32, y: i32, value: u16) {
       
    27     game_field.collision.map(y, x, |p| *p = value);
       
    28 }
       
    29 
       
    30 #[no_mangle]
       
    31 pub extern "C" fn land_row(game_field: &mut GameField, row: i32) -> *mut u16 {
       
    32     game_field.collision[row as usize].as_mut_ptr()
       
    33 }
       
    34 
       
    35 #[no_mangle]
    26 pub extern "C" fn land_fill(
    36 pub extern "C" fn land_fill(
    27     game_field: &mut GameField,
    37     game_field: &mut GameField,
    28     x: i32,
    38     x: i32,
    29     y: i32,
    39     y: i32,
    30     border_value: u16,
    40     border_value: u16,
    34         .collision
    44         .collision
    35         .fill(Point::new(x, y), border_value, fill_value)
    45         .fill(Point::new(x, y), border_value, fill_value)
    36 }
    46 }
    37 
    47 
    38 #[no_mangle]
    48 #[no_mangle]
    39 pub extern "C" fn land_set(game_field: &mut GameField, x: i32, y: i32, value: u16) {
       
    40     game_field.collision.map(y, x, |p| *p = value);
       
    41 }
       
    42 
       
    43 #[no_mangle]
       
    44 pub extern "C" fn land_pixel_get(game_field: &mut GameField, x: i32, y: i32) -> u32 {
    49 pub extern "C" fn land_pixel_get(game_field: &mut GameField, x: i32, y: i32) -> u32 {
    45     game_field.pixels.map(y, x, |p| *p)
    50     game_field.pixels.map(y, x, |p| *p)
    46 }
    51 }
    47 
    52 
    48 #[no_mangle]
    53 #[no_mangle]
    49 pub extern "C" fn land_pixel_set(game_field: &mut GameField, x: i32, y: i32, value: u32) {
    54 pub extern "C" fn land_pixel_set(game_field: &mut GameField, x: i32, y: i32, value: u32) {
    50     game_field.pixels.map(y, x, |p| *p = value);
    55     game_field.pixels.map(y, x, |p| *p = value);
    51 }
    56 }
    52 
    57 
    53 #[no_mangle]
    58 #[no_mangle]
       
    59 pub extern "C" fn land_pixel_row(game_field: &mut GameField, row: i32) -> *mut u32 {
       
    60     game_field.pixels[row as usize].as_mut_ptr()
       
    61 }
       
    62 
       
    63 #[no_mangle]
    54 pub extern "C" fn dispose_game_field(game_field: *mut GameField) {
    64 pub extern "C" fn dispose_game_field(game_field: *mut GameField) {
    55     unsafe { drop(Box::from_raw(game_field)) };
    65     unsafe { drop(Box::from_raw(game_field)) };
    56 }
    66 }