rust/lib-hwengine-future/src/lib.rs
branchtransitional_engine
changeset 15900 128ace913837
child 15901 f39f0f614dbf
equal deleted inserted replaced
15899:73cdc306888f 15900:128ace913837
       
     1 use integral_geometry::{Point, Size};
       
     2 use land2d;
       
     3 
       
     4 #[repr(C)]
       
     5 pub struct GameField {
       
     6     collision: land2d::Land2D<u16>,
       
     7     pixels: land2d::Land2D<u32>,
       
     8 }
       
     9 
       
    10 #[no_mangle]
       
    11 pub extern "C" fn create_game_field(width: u32, height: u32) -> *mut GameField {
       
    12     let game_field = Box::new(GameField {
       
    13         collision: land2d::Land2D::new(Size::new(width as usize, height as usize), 0),
       
    14         pixels: land2d::Land2D::new(Size::new(width as usize, height as usize), 0),
       
    15     });
       
    16 
       
    17     Box::leak(game_field)
       
    18 }
       
    19 
       
    20 #[no_mangle]
       
    21 pub extern "C" fn land_get(game_field: &mut GameField, x: i32, y: i32) -> u16 {
       
    22     game_field.collision.map(y, x, |p| *p)
       
    23 }
       
    24 
       
    25 #[no_mangle]
       
    26 pub extern "C" fn land_fill(
       
    27     game_field: &mut GameField,
       
    28     x: i32,
       
    29     y: i32,
       
    30     border_value: u16,
       
    31     fill_value: u16,
       
    32 ) {
       
    33     game_field
       
    34         .collision
       
    35         .fill(Point::new(x, y), border_value, fill_value)
       
    36 }
       
    37 
       
    38 #[no_mangle]
       
    39 pub extern "C" fn land_set(game_field: &mut GameField, x: i32, y: i32, value: u16) {
       
    40     game_field.collision.map(y, x, |p| *p = value);
       
    41 }
       
    42 
       
    43 #[no_mangle]
       
    44 pub extern "C" fn land_pixel_get(game_field: &mut GameField, x: i32, y: i32) -> u32 {
       
    45     game_field.pixels.map(y, x, |p| *p)
       
    46 }
       
    47 
       
    48 #[no_mangle]
       
    49 pub extern "C" fn land_pixel_set(game_field: &mut GameField, x: i32, y: i32, value: u32) {
       
    50     game_field.pixels.map(y, x, |p| *p = value);
       
    51 }
       
    52 
       
    53 #[no_mangle]
       
    54 pub extern "C" fn dispose_game_field(game_field: *mut GameField) {
       
    55     unsafe { drop(Box::from_raw(game_field)) };
       
    56 }