QTfrontend/ui/widget/gamecfgwidget.cpp
changeset 10830 f3e903ace2d3
parent 10826 bc5215b2f9fb
child 10959 1225f42f61e2
equal deleted inserted replaced
10829:158b5dd6b3c9 10830:f3e903ace2d3
   526         {
   526         {
   527             GameSchemes->setEnabled(true);
   527             GameSchemes->setEnabled(true);
   528             int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
   528             int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
   529             if (num != -1)
   529             if (num != -1)
   530                 GameSchemes->setCurrentIndex(num);
   530                 GameSchemes->setCurrentIndex(num);
   531             else
   531             //else
   532                 GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
   532             //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
   533         }
   533         }
   534 
   534 
   535         if (pMapContainer->getCurrentWeapons() == "locked")
   535         if (pMapContainer->getCurrentWeapons() == "locked")
   536         {
   536         {
   537             WeaponsName->setEnabled(false);
   537             WeaponsName->setEnabled(false);
   541         {
   541         {
   542             WeaponsName->setEnabled(true);
   542             WeaponsName->setEnabled(true);
   543             int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
   543             int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
   544             if (num != -1)
   544             if (num != -1)
   545                 WeaponsName->setCurrentIndex(num);
   545                 WeaponsName->setCurrentIndex(num);
   546             else
   546             //else
   547                 WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
   547             //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
   548         }
   548         }
   549 
   549 
   550         if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
   550         if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
   551             bindEntries->setEnabled(true);
   551             bindEntries->setEnabled(true);
   552         else
   552         else
   627         {
   627         {
   628             GameSchemes->setEnabled(true);
   628             GameSchemes->setEnabled(true);
   629             int num = GameSchemes->findText(scheme);
   629             int num = GameSchemes->findText(scheme);
   630             if (num != -1)
   630             if (num != -1)
   631                 GameSchemes->setCurrentIndex(num);
   631                 GameSchemes->setCurrentIndex(num);
   632             else
   632             //else
   633                 GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
   633             //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
   634         }
   634         }
   635 
   635 
   636         if (weapons == "locked")
   636         if (weapons == "locked")
   637         {
   637         {
   638             WeaponsName->setEnabled(false);
   638             WeaponsName->setEnabled(false);
   642         {
   642         {
   643             WeaponsName->setEnabled(true);
   643             WeaponsName->setEnabled(true);
   644             int num = WeaponsName->findText(weapons);
   644             int num = WeaponsName->findText(weapons);
   645             if (num != -1)
   645             if (num != -1)
   646                 WeaponsName->setCurrentIndex(num);
   646                 WeaponsName->setCurrentIndex(num);
   647             else
   647             //else
   648                 WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
   648             //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
   649         }
   649         }
   650 
   650 
   651         if (scheme != "locked" && weapons != "locked")
   651         if (scheme != "locked" && weapons != "locked")
   652             bindEntries->setEnabled(true);
   652             bindEntries->setEnabled(true);
   653         else
   653         else