equal
deleted
inserted
replaced
526 { |
526 { |
527 GameSchemes->setEnabled(true); |
527 GameSchemes->setEnabled(true); |
528 int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
528 int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
529 if (num != -1) |
529 if (num != -1) |
530 GameSchemes->setCurrentIndex(num); |
530 GameSchemes->setCurrentIndex(num); |
531 else |
531 //else |
532 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
532 // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
533 } |
533 } |
534 |
534 |
535 if (pMapContainer->getCurrentWeapons() == "locked") |
535 if (pMapContainer->getCurrentWeapons() == "locked") |
536 { |
536 { |
537 WeaponsName->setEnabled(false); |
537 WeaponsName->setEnabled(false); |
541 { |
541 { |
542 WeaponsName->setEnabled(true); |
542 WeaponsName->setEnabled(true); |
543 int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
543 int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
544 if (num != -1) |
544 if (num != -1) |
545 WeaponsName->setCurrentIndex(num); |
545 WeaponsName->setCurrentIndex(num); |
546 else |
546 //else |
547 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
547 // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
548 } |
548 } |
549 |
549 |
550 if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") |
550 if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") |
551 bindEntries->setEnabled(true); |
551 bindEntries->setEnabled(true); |
552 else |
552 else |
627 { |
627 { |
628 GameSchemes->setEnabled(true); |
628 GameSchemes->setEnabled(true); |
629 int num = GameSchemes->findText(scheme); |
629 int num = GameSchemes->findText(scheme); |
630 if (num != -1) |
630 if (num != -1) |
631 GameSchemes->setCurrentIndex(num); |
631 GameSchemes->setCurrentIndex(num); |
632 else |
632 //else |
633 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
633 // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
634 } |
634 } |
635 |
635 |
636 if (weapons == "locked") |
636 if (weapons == "locked") |
637 { |
637 { |
638 WeaponsName->setEnabled(false); |
638 WeaponsName->setEnabled(false); |
642 { |
642 { |
643 WeaponsName->setEnabled(true); |
643 WeaponsName->setEnabled(true); |
644 int num = WeaponsName->findText(weapons); |
644 int num = WeaponsName->findText(weapons); |
645 if (num != -1) |
645 if (num != -1) |
646 WeaponsName->setCurrentIndex(num); |
646 WeaponsName->setCurrentIndex(num); |
647 else |
647 //else |
648 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
648 // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
649 } |
649 } |
650 |
650 |
651 if (scheme != "locked" && weapons != "locked") |
651 if (scheme != "locked" && weapons != "locked") |
652 bindEntries->setEnabled(true); |
652 bindEntries->setEnabled(true); |
653 else |
653 else |