242 end |
242 end |
243 elseif nativeRevived[leaksNum] == true then |
243 elseif nativeRevived[leaksNum] == true then |
244 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}}) |
244 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}}) |
245 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
245 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
246 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}}) |
246 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}}) |
247 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hillarious!"), SAY_SAY, 6000}}) |
247 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hilarious!"), SAY_SAY, 6000}}) |
248 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
248 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
249 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("Huh?"), SAY_SAY, 2000}}) |
249 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("Huh?"), SAY_SAY, 2000}}) |
250 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}}) |
250 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}}) |
251 if nativeDead[chiefNum] ~= true then |
251 if nativeDead[chiefNum] ~= true then |
252 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
252 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
274 if needRevival == true and m4WaterDead == 1 then |
274 if needRevival == true and m4WaterDead == 1 then |
275 RestoreCyborg() |
275 RestoreCyborg() |
276 AnimSetGearPosition(cyborg, unpack(cyborgPos)) |
276 AnimSetGearPosition(cyborg, unpack(cyborgPos)) |
277 AnimInsertStepNext({func = AnimCustomFunction, args = {water, HideCyborg, {}}}) |
277 AnimInsertStepNext({func = AnimCustomFunction, args = {water, HideCyborg, {}}}) |
278 AnimInsertStepNext({func = AnimSwitchHog, args = {water}}) |
278 AnimInsertStepNext({func = AnimSwitchHog, args = {water}}) |
279 AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is...entertaintment. You'll see what I mean."), SAY_SAY, 8000}}) |
279 AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is ... entertainment. You'll see what I mean."), SAY_SAY, 8000}}) |
280 AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("You're probably wondering why I brought you back ..."), SAY_SAY, 8000}}) |
280 AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("You're probably wondering why I brought you back ..."), SAY_SAY, 8000}}) |
281 end |
281 end |
282 end |
282 end |
283 |
283 |
284 function SpyDebate() |
284 function SpyDebate() |