equal
deleted
inserted
replaced
169 if GetCurAmmoType() ~= amBazooka then |
169 if GetCurAmmoType() ~= amBazooka then |
170 SetWeapon(amBazooka) |
170 SetWeapon(amBazooka) |
171 end |
171 end |
172 elseif gamePhase == 5 then |
172 elseif gamePhase == 5 then |
173 ShowMission(loc("Basic Bazooka Training"), loc("High Target"), |
173 ShowMission(loc("Basic Bazooka Training"), loc("High Target"), |
174 loc("By the way, not only bazookas will bounce on water, but also greandes and many other things.").."|".. |
174 loc("By the way, not only bazookas will bounce on water, but also grenades and many other things.").."|".. |
175 loc("The next target is high in the sky."), |
175 loc("The next target is high in the sky."), |
176 2, 8000) |
176 2, 8000) |
177 SetWind(-33) |
177 SetWind(-33) |
178 spawnTargets() |
178 spawnTargets() |
179 elseif gamePhase == 6 then |
179 elseif gamePhase == 6 then |