share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua
changeset 7431 fee9ae17c007
parent 7428 4cc8398384e6
child 7448 d0521a3a4358
equal deleted inserted replaced
7428:4cc8398384e6 7431:fee9ae17c007
   273   table.insert(killedAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(secondPos[2])}})
   273   table.insert(killedAnim, {func = AnimOutOfNowhere, args = {cyborg, unpack(secondPos[2])}})
   274   table.insert(killedAnim, {func = AnimOutOfNowhere, args = {native, unpack(secondPos[1])}})
   274   table.insert(killedAnim, {func = AnimOutOfNowhere, args = {native, unpack(secondPos[1])}})
   275   table.insert(killedAnim, {func = AnimCustomFunction, args = {cyborg, CondNeedToTurn, {cyborg, native}}})
   275   table.insert(killedAnim, {func = AnimCustomFunction, args = {cyborg, CondNeedToTurn, {cyborg, native}}})
   276   table.insert(killedAnim, {func = AnimSay, args = {cyborg, loc("Nice work, ") .. nativeUnNames[m5DeployedNum] .. "!", SAY_SHOUT, 4000}})
   276   table.insert(killedAnim, {func = AnimSay, args = {cyborg, loc("Nice work, ") .. nativeUnNames[m5DeployedNum] .. "!", SAY_SHOUT, 4000}})
   277   table.insert(killedAnim, {func = AnimSay, args = {cyborg, loc("As a reward for your performance, here's some new technology!"), SAY_SHOUT, 8000}})
   277   table.insert(killedAnim, {func = AnimSay, args = {cyborg, loc("As a reward for your performance, here's some new technology!"), SAY_SHOUT, 8000}})
   278   table.insert(killedAnim, {func = AnimSay, args = {cyborg, loc("Use it wisely!"), SAY_SHOUT, 8000}})
   278   table.insert(killedAnim, {func = AnimSay, args = {cyborg, loc("Use it wisely!"), SAY_SHOUT, 3000}})
   279   table.insert(killedAnim, {func = AnimDisappear, args = {cyborg, unpack(secondPos[2])}})
   279   table.insert(killedAnim, {func = AnimDisappear, args = {cyborg, unpack(secondPos[2])}})
   280   table.insert(killedAnim, {func = AnimSwitchHog, args = {native}})
   280   table.insert(killedAnim, {func = AnimSwitchHog, args = {native}})
   281   AddSkipFunction(killedAnim, SkipKilledAnim, {})
   281   AddSkipFunction(killedAnim, SkipKilledAnim, {})
   282 end
   282 end
   283 --------------------------Anim skip functions--------------------------
   283 --------------------------Anim skip functions--------------------------