94 hero.name = GetHogName(hero.gear) |
94 hero.name = GetHogName(hero.gear) |
95 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
95 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
96 -- enemies |
96 -- enemies |
97 local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange", |
97 local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange", |
98 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
98 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
99 teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_bars") |
99 teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default_qau", "cm_bars") |
100 for i=1,table.getn(enemiesEven) do |
100 for i=1,table.getn(enemiesEven) do |
101 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
101 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
102 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
102 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
103 end |
103 end |
104 teamB.name = AddTeam(teamB.name, teamB.color, "bp2", "Island", "Default", "cm_bars") |
104 teamB.name = AddTeam(teamB.name, teamB.color, "bp2", "Island", "Default_qau", "cm_bars") |
105 for i=1,table.getn(enemiesOdd) do |
105 for i=1,table.getn(enemiesOdd) do |
106 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
106 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
107 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
107 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
108 end |
108 end |
109 |
109 |