project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
changeset 3546 ccf4854df294
parent 3514 59dbd31e9953
child 3547 02875b1145b7
--- a/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m	Wed Jun 23 21:49:19 2010 +0200
@@ -1,321 +0,0 @@
-//
-//  SingleSchemeViewController.m
-//  Hedgewars
-//
-//  Created by Vittorio on 23/05/10.
-//  Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SingleSchemeViewController.h"
-#import <QuartzCore/QuartzCore.h>
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation SingleSchemeViewController
-@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-	return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
-    [super viewDidLoad];
-
-    NSArray *mods = [[NSArray alloc] initWithObjects:
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
-                      NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
-                      @"Forts",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
-                      NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
-                      @"TeamsDivide",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
-                      NSLocalizedString(@"Land can not be destroyed",@""),@"description",
-                      @"Solid",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
-                      NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
-                      @"Border",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
-                      NSLocalizedString(@"Lower gravity",@""),@"description",
-                      @"LowGravity",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
-                      NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
-                      @"LaserSight",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
-                      NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
-                      @"Invulnerable",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
-                      NSLocalizedString(@"Enable random mines",@""),@"description",
-                      @"Mines",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
-                      NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
-                      @"Vampiric",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
-                      NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
-                      @"Karma",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
-                      NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
-                      @"Artillery",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
-                      NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
-                      @"RandomOrder",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
-                      NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
-                      @"King",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
-                      NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
-                      @"PlaceHog",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
-                      NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
-                      @"SharedAmmo",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
-                      NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
-                      @"DisableGirders",@"image",nil],
-                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
-                      NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
-                      @"DisableLandObjects",@"image",nil],
-                     nil];
-    self.gameModifierArray = mods;
-    [mods release];
-    
-    NSArray *basicSettings = [[NSArray alloc] initWithObjects:
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
-                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
-                              nil];
-    self.basicSettingList = basicSettings;
-    [basicSettings release];
-}
-
-// load from file
--(void) viewWillAppear:(BOOL) animated {
-    [super viewWillAppear:animated];
-    
-    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
-	NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
-    self.schemeArray = scheme;
-    [scheme release];
-	[schemeFile release];
-    
-    [self.tableView reloadData];
-}
-
-// save to file
--(void) viewWillDisappear:(BOOL) animated {
-    [super viewWillDisappear:animated];
-    
-    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
-    [self.schemeArray writeToFile:schemeFile atomically:YES];
-    [schemeFile release];
-}
-
-#pragma mark -
-#pragma mark textfield methods
--(void) cancel:(id) sender {
-    if (textFieldBeingEdited != nil)
-        [self.textFieldBeingEdited resignFirstResponder];
-}
-
-// set the new value
--(BOOL) save:(id) sender {    
-    if (textFieldBeingEdited != nil) {
-        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
-        self.title = self.textFieldBeingEdited.text;
-        [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
-        [self.textFieldBeingEdited resignFirstResponder];
-        return YES;
-    }
-    return NO;
-}
-
-// the textfield is being modified, update the navigation controller
--(void) textFieldDidBeginEditing:(UITextField *)aTextField{   
-    self.textFieldBeingEdited = aTextField;
-
-    UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
-                                                                     style:UIBarButtonItemStylePlain
-                                                                    target:self
-                                                                    action:@selector(cancel:)];
-    self.navigationItem.leftBarButtonItem = cancelButton;
-    [cancelButton release];
-    
-    UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
-                                                                     style:UIBarButtonItemStyleDone
-                                                                    target:self
-                                                                    action:@selector(save:)];
-    self.navigationItem.rightBarButtonItem = saveButton;
-    [saveButton release];
-}
-
-// the textfield has been modified, check for empty strings and restore original navigation bar
--(void) textFieldDidEndEditing:(UITextField *)aTextField{
-    if ([textFieldBeingEdited.text length] == 0) 
-        textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
-
-    self.textFieldBeingEdited = nil;
-    self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
-    self.navigationItem.leftBarButtonItem = nil;
-}
-
-// limit the size of the field to 64 characters like in original frontend
--(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
-    int limit = 64;
-    return !([textField.text length] > limit && [string length] > range.length);
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
-    return 3;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
-    switch (section) {
-        case 0:
-            return 1;
-            break;
-        case 1:
-            return [self.basicSettingList count];
-            break;
-        case 2:
-            return [self.gameModifierArray count];
-        default:
-            break;
-    }
-    return 0;
-}
-
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-    static NSString *CellIdentifier0 = @"Cell0";
-    static NSString *CellIdentifier1 = @"Cell1";
-    static NSString *CellIdentifier2 = @"Cell2";
-    
-    UITableViewCell *cell = nil;
-    NSInteger row = [indexPath row];
-    
-    switch ([indexPath section]) {
-        case 0:
-            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
-            if (cell == nil) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
-                                               reuseIdentifier:CellIdentifier0] autorelease];
-                // create a uitextfield for each row, expand it to take the maximum size
-                UITextField *aTextField = [[UITextField alloc] 
-                                           initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
-                aTextField.clearsOnBeginEditing = NO;
-                aTextField.returnKeyType = UIReturnKeyDone;
-                aTextField.adjustsFontSizeToFitWidth = YES;
-                aTextField.delegate = self;
-                aTextField.tag = [indexPath row];
-                aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
-                aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
-                [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
-                [cell.contentView addSubview:aTextField];
-                [aTextField release];
-            }
-            
-            for (UIView *oneView in cell.contentView.subviews) {
-                if ([oneView isMemberOfClass:[UITextField class]]) {
-                    // we find the uitextfied and we'll use its tag to understand which one is being edited
-                    UITextField *textFieldFound = (UITextField *)oneView;
-                    textFieldFound.text = self.title;
-                }
-            }
-            cell.detailTextLabel.text = nil;
-            cell.imageView.image = nil;
-            break;
-        case 1:
-            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
-            if (cell == nil) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault 
-                                               reuseIdentifier:CellIdentifier1] autorelease];
-            }
-            
-            UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
-            cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
-            [img release];
-            cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
-            cell.detailTextLabel.text = nil;
-            break;
-        case 2:
-            cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
-            if (cell == nil) {
-                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
-                                               reuseIdentifier:CellIdentifier2] autorelease];
-                UISwitch *onOff = [[UISwitch alloc] init];
-                onOff.tag = row;
-                [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
-                cell.accessoryView = onOff;
-                [onOff release];
-            }
-            
-            UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
-            cell.imageView.image = image;
-            [image release];
-            [cell.imageView.layer setCornerRadius:7.0f];
-            [cell.imageView.layer setMasksToBounds:YES];
-            cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
-            cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
-            [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
-        }
-    
-    return cell;
-}
-
--(void) toggleSwitch:(id) sender {
-    UISwitch *theSwitch = (UISwitch *)sender;
-    [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
-    
-    if ([indexPath section] == 0) {
-        UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
-        for (UIView *oneView in cell.contentView.subviews) {
-            if ([oneView isMemberOfClass:[UITextField class]]) {
-                textFieldBeingEdited = (UITextField *)oneView;
-                [textFieldBeingEdited becomeFirstResponder];
-            }
-        }
-    }
-    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
-    [super didReceiveMemoryWarning];
-}
-
--(void) viewDidUnload {
-    self.textFieldBeingEdited = nil;
-    self.schemeArray = nil;
-    self.basicSettingList = nil;
-    self.gameModifierArray = nil;
-    [super viewDidUnload];
-    MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
-    [textFieldBeingEdited release];
-    [schemeArray release];
-    [basicSettingList release];
-    [gameModifierArray release];
-    [super dealloc];
-}
-
-
-@end
-