project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java
branchhedgeroid
changeset 6047 10011f051f9c
parent 6045 9a7cc0f29430
child 6049 7bc38086d771
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java	Sun Oct 09 20:41:17 2011 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,565 +0,0 @@
-package org.hedgewars.mobile;
-
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.egl.EGLContext;
-import javax.microedition.khronos.egl.EGLDisplay;
-import javax.microedition.khronos.egl.EGLSurface;
-
-import org.hedgewars.mobile.EngineProtocol.EngineProtocolNetwork;
-import org.hedgewars.mobile.EngineProtocol.GameConfig;
-import org.hedgewars.mobile.EngineProtocol.PascalExports;
-import org.hedgewars.mobile.TouchInterface.TouchInterface;
-
-import android.app.Activity;
-import android.content.Context;
-import android.graphics.Canvas;
-import android.graphics.PixelFormat;
-import android.hardware.Sensor;
-import android.hardware.SensorEvent;
-import android.hardware.SensorEventListener;
-import android.hardware.SensorManager;
-import android.media.AudioFormat;
-import android.media.AudioManager;
-import android.media.AudioTrack;
-import android.os.Bundle;
-import android.os.Handler;
-import android.os.Message;
-import android.util.Log;
-import android.view.KeyEvent;
-import android.view.SurfaceHolder;
-import android.view.SurfaceView;
-import android.view.View;
-
-/**
- * SDL Activity
- */
-public class SDLActivity extends Activity {
-
-	// Main components
-	public static SDLActivity mSingleton;
-	public static SDLSurface mSurface;
-
-	// Audio
-	private static Thread mAudioThread;
-	private static AudioTrack mAudioTrack;
-
-	// Load the .so
-	static {
-		System.loadLibrary("SDL");
-		System.loadLibrary("SDL_image");
-		System.loadLibrary("mikmod");
-		System.loadLibrary("SDL_net");
-		System.loadLibrary("SDL_mixer");
-		System.loadLibrary("SDL_ttf");
-		System.loadLibrary("lua5.1");
-		System.loadLibrary("hwengine");
-		System.loadLibrary("main");
-	}
-
-	// Setup
-	protected void onCreate(Bundle savedInstanceState) {
-		// Log.v("SDL", "onCreate()");
-		super.onCreate(savedInstanceState);
-
-		// So we can call stuff from static callbacks
-		mSingleton = this;
-
-		// Set up the surface
-		GameConfig config = getIntent().getParcelableExtra("config");
-		mSurface = new SDLSurface(getApplication(), config);
-		setContentView(mSurface);
-		SurfaceHolder holder = mSurface.getHolder();
-		holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
-	}
-
-	// Events
-	protected void onPause() {
-		// Log.v("SDL", "onPause()");
-		super.onPause();
-
-	}
-
-	protected void onResume() {
-		// Log.v("SDL", "onResume()");
-		super.onResume();
-	}
-	
-	public void onBackPressed(){
-		nativeQuit();
-		super.onBackPressed();
-	}
-
-	// Messages from the SDLMain thread
-	static int COMMAND_CHANGE_TITLE = 1;
-
-	// Handler for the messages
-	Handler commandHandler = new Handler() {
-		public void handleMessage(Message msg) {
-			if (msg.arg1 == COMMAND_CHANGE_TITLE) {
-				setTitle((String) msg.obj);
-			}
-		}
-	};
-
-	// Send a message from the SDLMain thread
-	void sendCommand(int command, Object data) {
-		Message msg = commandHandler.obtainMessage();
-		msg.arg1 = command;
-		msg.obj = data;
-		commandHandler.sendMessage(msg);
-	}
-
-	// C functions we call
-	public static native void nativeInit(String[] argv);
-
-	public static native void nativeQuit();
-
-	public static native void onNativeResize(int x, int y, int format);
-
-	public static native void onNativeKeyDown(int keycode);
-
-	public static native void onNativeKeyUp(int keycode);
-
-	public static native void onNativeTouch(int action, int pointer, float x, float y,
-			float p);
-
-	public static native void onNativeAccel(float x, float y, float z);
-
-	public static native void nativeRunAudioThread();
-
-	// Java functions called from C
-
-	public static boolean createGLContext(int majorVersion, int minorVersion) {
-		return mSurface.initEGL(majorVersion, minorVersion);
-	}
-
-	public static void flipBuffers() {
-		mSurface.flipEGL();
-	}
-
-	public static void setActivityTitle(String title) {
-		// Called from SDLMain() thread and can't directly affect the view
-		mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
-	}
-
-	// Audio
-	private static Object buf;
-
-	public static Object audioInit(int sampleRate, boolean is16Bit,
-			boolean isStereo, int desiredFrames) {
-		int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
-				: AudioFormat.CHANNEL_CONFIGURATION_MONO;
-		int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT
-				: AudioFormat.ENCODING_PCM_8BIT;
-		int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
-
-		Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono")
-				+ " " + (is16Bit ? "16-bit" : "8-bit") + " "
-				+ ((float) sampleRate / 1000f) + "kHz, " + desiredFrames
-				+ " frames buffer");
-
-		// Let the user pick a larger buffer if they really want -- but ye
-		// gods they probably shouldn't, the minimums are horrifyingly high
-		// latency already
-		desiredFrames = Math.max(
-				desiredFrames,
-				(AudioTrack.getMinBufferSize(sampleRate, channelConfig,
-						audioFormat) + frameSize - 1)
-						/ frameSize);
-
-		mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
-				channelConfig, audioFormat, desiredFrames * frameSize,
-				AudioTrack.MODE_STREAM);
-
-		audioStartThread();
-
-		Log.v("SDL",
-				"SDL audio: got "
-						+ ((mAudioTrack.getChannelCount() >= 2) ? "stereo"
-								: "mono")
-						+ " "
-						+ ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit"
-								: "8-bit") + " "
-						+ ((float) mAudioTrack.getSampleRate() / 1000f)
-						+ "kHz, " + desiredFrames + " frames buffer");
-
-		if (is16Bit) {
-			buf = new short[desiredFrames * (isStereo ? 2 : 1)];
-		} else {
-			buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
-		}
-		return buf;
-	}
-
-	public static void audioStartThread() {
-		mAudioThread = new Thread(new Runnable() {
-			public void run() {
-				mAudioTrack.play();
-				nativeRunAudioThread();
-			}
-		});
-
-		// I'd take REALTIME if I could get it!
-		mAudioThread.setPriority(Thread.MAX_PRIORITY);
-		mAudioThread.start();
-	}
-
-	public static void audioWriteShortBuffer(short[] buffer) {
-		for (int i = 0; i < buffer.length;) {
-			int result = mAudioTrack.write(buffer, i, buffer.length - i);
-			if (result > 0) {
-				i += result;
-			} else if (result == 0) {
-				try {
-					Thread.sleep(1);
-				} catch (InterruptedException e) {
-					// Nom nom
-				}
-			} else {
-				Log.w("SDL", "SDL audio: error return from write(short)");
-				return;
-			}
-		}
-	}
-
-	public static void audioWriteByteBuffer(byte[] buffer) {
-		for (int i = 0; i < buffer.length;) {
-			int result = mAudioTrack.write(buffer, i, buffer.length - i);
-			if (result > 0) {
-				i += result;
-			} else if (result == 0) {
-				try {
-					Thread.sleep(1);
-				} catch (InterruptedException e) {
-					// Nom nom
-				}
-			} else {
-				Log.w("SDL", "SDL audio: error return from write(short)");
-				return;
-			}
-		}
-	}
-
-	public static void audioQuit() {
-		if (mAudioThread != null) {
-			try {
-				mAudioThread.join();
-			} catch (Exception e) {
-				Log.v("SDL", "Problem stopping audio thread: " + e);
-			}
-			mAudioThread = null;
-
-			// Log.v("SDL", "Finished waiting for audio thread");
-		}
-
-		if (mAudioTrack != null) {
-			mAudioTrack.stop();
-			mAudioTrack = null;
-		}
-	}
-}
-
-/**
- * Simple nativeInit() runnable
- */
-class SDLMain implements Runnable {
-	private int surfaceWidth, surfaceHeight;
-	private GameConfig config;
-
-	public SDLMain(int width, int height, GameConfig _config) {
-		config = _config;
-		surfaceWidth = width;
-		surfaceHeight = height;
-	}
-
-	public void run() {
-		//Set up the IPC socket server to communicate with the engine
-		EngineProtocolNetwork ipc = new EngineProtocolNetwork(config);
-
-		String path = Utils.getDownloadPath(SDLActivity.mSingleton);//This represents the data directory
-		path = path.substring(0, path.length()-1);//remove the trailing '/'
-
-		
-		// Runs SDL_main() with added parameters
-		SDLActivity.nativeInit(new String[] { String.valueOf(ipc.port),
-				String.valueOf(surfaceWidth), String.valueOf(surfaceHeight),
-				"0", "null", "xeli", "1", "1", "1", path, ""  });
-
-		try {
-			ipc.quitIPC();
-			ipc.join();
-		} catch (InterruptedException e) {
-			e.printStackTrace();
-		}
-		//Log.v("SDL", "SDL thread terminated");
-		SDLActivity.mSingleton.finish();
-	}
-}
-
-/**
- * SDLSurface. This is what we draw on, so we need to know when it's created in
- * order to do anything useful.
- * 
- * Because of this, that's where we set up the SDL thread
- */
-class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
-		View.OnKeyListener, SensorEventListener {
-
-	// This is what SDL runs in. It invokes SDL_main(), eventually
-	private Thread mSDLThread;
-
-	// EGL private objects
-	private EGLContext mEGLContext;
-	private EGLSurface mEGLSurface;
-	private EGLDisplay mEGLDisplay;
-
-	// Sensors
-	private static SensorManager mSensorManager;
-
-	private GameConfig config;
-
-	// Startup
-	public SDLSurface(Context context, GameConfig _config) {
-		super(context);
-		getHolder().addCallback(this);
-
-		setFocusable(true);
-		setFocusableInTouchMode(true);
-		requestFocus();
-		setOnKeyListener(this);
-		setOnTouchListener(TouchInterface.getTouchInterface());
-
-		mSensorManager = (SensorManager) context.getSystemService("sensor");
-
-		config = _config;
-	}
-
-	// Called when we have a valid drawing surface
-	public void surfaceCreated(SurfaceHolder holder) {
-		Log.v("SDL", "surfaceCreated()");
-
-		//enableSensor(Sensor.TYPE_ACCELEROMETER, true);
-	}
-
-	// Called when we lose the surface
-	public void surfaceDestroyed(SurfaceHolder holder) {
-		Log.v("SDL", "surfaceDestroyed()");
-
-		// Send a quit message to the application
-		//SDLActivity.nativeQuit();
-                PascalExports.HWterminate(true);
-
-		// Now wait for the SDL thread to quit
-		if (mSDLThread != null) {
-			try {
-				mSDLThread.join();
-			} catch (Exception e) {
-				Log.v("SDL", "Problem stopping thread: " + e);
-			}
-			mSDLThread = null;
-
-			Log.v("SDL", "Finished waiting for SDL thread");
-		}
-
-		//enableSensor(Sensor.TYPE_ACCELEROMETER, false);
-	}
-
-	// Called when the surface is resized
-	public void surfaceChanged(SurfaceHolder holder, int format, int width,
-			int height) {
-		Log.d("SDL", "surfaceChanged()" + width + " + " + height);
-
-		int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
-		switch (format) {
-		case PixelFormat.A_8:
-			Log.v("SDL", "pixel format A_8");
-			break;
-		case PixelFormat.LA_88:
-			Log.v("SDL", "pixel format LA_88");
-			break;
-		case PixelFormat.L_8:
-			Log.v("SDL", "pixel format L_8");
-			break;
-		case PixelFormat.RGBA_4444:
-			Log.v("SDL", "pixel format RGBA_4444");
-			sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
-			break;
-		case PixelFormat.RGBA_5551:
-			Log.v("SDL", "pixel format RGBA_5551");
-			sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
-			break;
-		case PixelFormat.RGBA_8888:
-			Log.v("SDL", "pixel format RGBA_8888");
-			sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
-			break;
-		case PixelFormat.RGBX_8888:
-			Log.v("SDL", "pixel format RGBX_8888");
-			sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
-			break;
-		case PixelFormat.RGB_332:
-			Log.v("SDL", "pixel format RGB_332");
-			sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
-			break;
-		case PixelFormat.RGB_565:
-			Log.v("SDL", "pixel format RGB_565");
-			sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
-			break;
-		case PixelFormat.RGB_888:
-			Log.v("SDL", "pixel format RGB_888");
-			// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
-			sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
-			break;
-		default:
-			Log.v("SDL", "pixel format unknown " + format);
-			break;
-		}
-		SDLActivity.onNativeResize(width, height, sdlFormat);
-
-		// Now start up the C app thread
-		if (mSDLThread == null) {
-			mSDLThread = new Thread(new SDLMain(width, height, config),
-					"SDLThread");
-			mSDLThread.start();
-		}
-	}
-
-	// unused
-	public void onDraw(Canvas canvas) {
-	}
-
-	// EGL functions
-	public boolean initEGL(int majorVersion, int minorVersion) {
-		Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "."
-				+ minorVersion);
-
-		try {
-			EGL10 egl = (EGL10) EGLContext.getEGL();
-
-			EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
-
-			int[] version = new int[2];
-			egl.eglInitialize(dpy, version);
-
-			int EGL_OPENGL_ES_BIT = 1;
-			int EGL_OPENGL_ES2_BIT = 4;
-			int renderableType = 0;
-			if (majorVersion == 2) {
-				renderableType = EGL_OPENGL_ES2_BIT;
-			} else if (majorVersion == 1) {
-				renderableType = EGL_OPENGL_ES_BIT;
-			}
-			int[] configSpec = {
-					// EGL10.EGL_DEPTH_SIZE, 16,
-					EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE };
-			EGLConfig[] configs = new EGLConfig[1];
-			int[] num_config = new int[1];
-			if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config)
-					|| num_config[0] == 0) {
-				Log.e("SDL", "No EGL config available");
-				return false;
-			}
-			EGLConfig config = configs[0];
-
-			EGLContext ctx = egl.eglCreateContext(dpy, config,
-					EGL10.EGL_NO_CONTEXT, null);
-			if (ctx == EGL10.EGL_NO_CONTEXT) {
-				Log.e("SDL", "Couldn't create context");
-				return false;
-			}
-
-			EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this,
-					null);
-			if (surface == EGL10.EGL_NO_SURFACE) {
-				Log.e("SDL", "Couldn't create surface");
-				return false;
-			}
-
-			if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
-				Log.e("SDL", "Couldn't make context current");
-				return false;
-			}
-
-			mEGLContext = ctx;
-			mEGLDisplay = dpy;
-			mEGLSurface = surface;
-
-		} catch (Exception e) {
-			Log.v("SDL", e + "");
-			for (StackTraceElement s : e.getStackTrace()) {
-				Log.v("SDL", s.toString());
-			}
-		}
-
-		return true;
-	}
-
-	// EGL buffer flip
-	public void flipEGL() {
-		try {
-			EGL10 egl = (EGL10) EGLContext.getEGL();
-
-			egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
-
-			// drawing here
-
-			egl.eglWaitGL();
-
-			egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
-
-		} catch (Exception e) {
-			Log.v("SDL", "flipEGL(): " + e);
-			for (StackTraceElement s : e.getStackTrace()) {
-				Log.v("SDL", s.toString());
-			}
-			
-		}
-	}
-
-	// Key events
-	public boolean onKey(View v, int keyCode, KeyEvent event) {
-                if(keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP) return false;
-		if (event.getAction() == KeyEvent.ACTION_DOWN) {
-			Log.v("SDL", "key down: " + keyCode);
-			if(keyCode == KeyEvent.KEYCODE_BACK){//TODO ask user to quit or not
-				PascalExports.HWterminate(true);
-				//SDLActivity.mSingleton.finish();
-			}else{
-				SDLActivity.onNativeKeyDown(keyCode);	
-			}
-			
-			return true;
-		} else if (event.getAction() == KeyEvent.ACTION_UP) {
-			Log.v("SDL", "key up: " + keyCode);
-			SDLActivity.onNativeKeyUp(keyCode);
-			return true;
-		}
-
-		return false;
-	}
-
-	// Sensor events
-	public void enableSensor(int sensortype, boolean enabled) {
-		// TODO: This uses getDefaultSensor - what if we have >1 accels?
-		if (enabled) {
-			mSensorManager.registerListener(this,
-					mSensorManager.getDefaultSensor(sensortype),
-					SensorManager.SENSOR_DELAY_GAME, null);
-		} else {
-			mSensorManager.unregisterListener(this,
-					mSensorManager.getDefaultSensor(sensortype));
-		}
-	}
-
-	public void onAccuracyChanged(Sensor sensor, int accuracy) {
-		// TODO
-	}
-
-	public void onSensorChanged(SensorEvent event) {
-		if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
-			SDLActivity.onNativeAccel(event.values[0], event.values[1],
-					event.values[2]);
-		}
-	}
-
-}