--- a/project_files/HedgewarsMobile/Classes/PascalImports.h Sun Aug 01 17:58:09 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/PascalImports.h Mon Aug 02 00:55:24 2010 +0200
@@ -13,7 +13,7 @@
#ifdef __cplusplus
extern "C" {
#endif
-
+
/* add C declarations below for all exported Pascal functions/procedure
* that you want to use
*/
@@ -25,50 +25,50 @@
void HW_versionInfo(short int *netProto, char **versionStr);
void HW_click(void);
-
+
void HW_zoomIn(void);
void HW_zoomOut(void);
void HW_zoomReset(void);
void HW_ammoMenu(void);
-
+
void HW_walkingKeysUp(void);
void HW_otherKeysUp(void);
void HW_allKeysUp(void);
-
+
void HW_walkLeft(void);
void HW_walkRight(void);
void HW_aimUp(void);
void HW_aimDown(void);
void HW_preciseSet(BOOL status);
-
+
void HW_shoot(void);
void HW_jump(void);
void HW_backjump(void);
-
+
void HW_chat(void);
void HW_chatEnd(void);
void HW_tab(void);
void HW_pause(void);
-
+
void HW_terminate(BOOL andCloseFrontend);
-
+
void HW_setLandscape(BOOL rotate);
void HW_setCursor(int x, int y);
void HW_getCursor(int *x, int *y);
void HW_setPianoSound(int snd);
-
+
float HW_zoomFactor(void);
int HW_zoomLevel(void);
-
+
BOOL HW_isAmmoOpen(void);
BOOL HW_isPaused(void);
BOOL HW_isWeaponRequiringClick(void);
BOOL HW_isWeaponTimerable(void);
BOOL HW_isWeaponSwitch(void);
-
+
void HW_setGrenadeTime(int time);
-
+
#ifdef __cplusplus
}
#endif