cocoaTouch/SDLOverrides/SDL_uikitview.h
changeset 2688 174c94b8ea72
child 2697 75880595a9f1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitview.h	Fri Jan 08 03:52:44 2010 +0000
@@ -0,0 +1,77 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+ 
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+ 
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ Lesser General Public License for more details.
+ 
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ 
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+ */
+
+#import <UIKit/UIKit.h>
+#include "SDL_stdinc.h"
+#include "SDL_mouse.h"
+#include "SDL_mouse_c.h"
+#include "SDL_events.h"
+
+#import "CGPointUtils.h"
+
+#if SDL_IPHONE_MULTIPLE_MICE
+#define MAX_SIMULTANEOUS_TOUCHES 5
+#else
+#define MAX_SIMULTANEOUS_TOUCHES 1
+#endif
+
+// constants for telling which input has been received
+#define kMinimumPinchDelta		100
+#define kMinimumGestureLength	20
+#define kMaximumVariance		4
+
+/* *INDENT-OFF* */
+//#if SDL_IPHONE_KEYBOARD
+//@interface SDL_uikitview : UIView<UITextFieldDelegate> {
+//#else
+@interface SDL_uikitview : UIView {
+//#endif
+	SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
+	CGFloat initialDistance;
+	CGPoint gestureStartPoint;
+
+#if SDL_IPHONE_KEYBOARD
+	UITextField *textField;
+	BOOL keyboardVisible;
+#endif
+}
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+
+// see initWithFrame for why "+"
++(void) attackButtonPressed;
++(void) attackButtonReleased;
+
+@property CGFloat initialDistance;
+@property CGPoint gestureStartPoint;
+
+#if SDL_IPHONE_KEYBOARD
+- (void)showKeyboard;
+- (void)hideKeyboard;
+- (void)initializeKeyboard;
+@property (readonly) BOOL keyboardVisible;
+#endif 
+
+@end
+/* *INDENT-ON* */