share/hedgewars/Data/Missions/Scenario/User_Mission_-_Dangerous_Ducklings.lua
changeset 11968 1de4d6b35748
parent 10290 42efccba0711
child 12049 030464f34d47
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Dangerous_Ducklings.lua	Wed Apr 13 14:39:17 2016 +0200
@@ -0,0 +1,148 @@
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+local player = nil -- This variable will point to the hog's gear
+local instructor = nil
+local enemy = nil
+
+local speechStage = 0
+
+local gameLost = false
+local gameWon = false
+local notListening = false
+
+local endTimer = 0
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfInfAttack -- Game settings and rules
+	TurnTime = 60000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 0 -- The delay between each round
+	Map = "Bath" -- The map to be played
+	Theme = "Bath" -- The theme to be used
+	SuddenDeathTurns = 99999
+
+
+	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+	instructor = AddHog(loc("Instructor"), 0, 100, "sf_vega")
+
+	AddTeam(loc("Blue Team"), 29439, "Simple", "Island", "Default")
+	enemy = AddHog(loc("Filthy Blue"), 1, 100, "Skull")
+
+	SetGearPosition(player,146,902)
+	SetGearPosition(instructor,317,902)
+	SetGearPosition(enemy,1918,837)
+
+	HogSay(player, ".............................", SAY_THINK)
+	HogTurnLeft(instructor, true)
+
+end
+
+
+function onGameStart()
+
+	SpawnAmmoCrate(475,476,amRope)
+	SpawnAmmoCrate(1729,476,amFirePunch)
+
+	FollowGear(player)
+
+	ShowMission(loc("Dangerous Ducklings"), "", loc("Eliminate the Blue Team"), -amRope, 5000);
+
+end
+
+
+function onGameTick()
+
+
+	-- opening speech
+	if (notListening == false) and (gameLost == false) then
+
+		if (TurnTimeLeft == 58000) and (speechStage == 0)  then
+			HogSay(instructor, loc("Listen up, maggot!!"), SAY_SHOUT)
+			speechStage = 1
+		elseif (TurnTimeLeft == 57000) and (speechStage == 1) then
+			HogSay(player,loc("!!!"),SAY_SHOUT)
+		elseif (TurnTimeLeft == 55000) and (speechStage == 1) then
+			HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY)
+			speechStage = 2
+
+		elseif (TurnTimeLeft == 49000) and (speechStage == 2) then
+			FollowGear(enemy)
+		elseif (TurnTimeLeft == 46500) and (speechStage == 2) then
+			FollowGear(instructor)
+			HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY)
+			speechStage = 3
+		elseif (TurnTimeLeft == 43500) and (speechStage == 3) then
+			HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT)
+			speechStage = 4
+			givenSpeech = true
+		end
+
+	end
+
+	-- if player falls in water or if player ignores speech
+	if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then
+		if (GetY(player) > WaterLine) and (gameLost == false) then
+			HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT)
+			gameLost = true
+		end
+
+		if (GetX(player) > 300) and (GetY(player) > 880) and (notListening == false) and (speechStage < 3) then
+			HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT)
+			notListening = true
+		end
+
+	end
+
+	--player out of time
+	if (TurnTimeLeft == 1) and (gameWon == false) then
+		SetHealth(player, 0)
+	end
+
+	-- meh
+	if gameLost == true then
+		endTimer = endTimer + 1
+		if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then
+			if endTimer >= 3000 then
+				--SetHealth(instructor,0)
+				TurnTimeLeft = 1
+				DismissTeam(loc("Bloody Rookies"))
+			end
+			ShowMission(loc("MISSION FAILED"), loc(":("), loc("You've failed. Try again."), -amRope, 5000);
+		end
+	end
+
+end
+
+
+function onAmmoStoreInit()
+	SetAmmo(amFirePunch, 0, 0, 0, 1)
+	SetAmmo(amParachute, 1, 0, 0, 0)
+	SetAmmo(amRope, 0, 0, 0, 1)
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtHedgehog then
+		if gear == player then
+			gameLost = true
+		elseif (gear == instructor) and (GetY(gear) > WaterLine) then
+			HogSay(player, loc("See ya!"), SAY_THINK)
+			TurnTimeLeft = 3000
+			AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Naughty Ninja"),0xffba00ff,capgrpMessage2)
+			DismissTeam(loc("Blue Team"))
+			gameWon = true
+		elseif gear == enemy then
+			HogSay(player, loc("Enjoy the swim..."), SAY_THINK)
+			gameWon = true
+			TurnTimeLeft = 3000
+		end
+
+	end
+end