share/hedgewars/Data/Missions/Scenario/User_Mission_-_Dangerous_Ducklings.lua
author unC0Rr
Fri, 19 Apr 2024 17:45:05 +0200
changeset 16011 52b51d92e88d
parent 15091 5c8c729a16ce
permissions -rw-r--r--
Fix build


HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Achievements.lua")

local player = nil -- This variable will point to the hog's gear
local playerTeamName, enemyTeamName = nil, nil
local instructor = nil
local enemy = nil

local speechStage = 0

local gameLost = false
local gameWon = false
local notListening = false

local endTimer = 0

function onGameInit()

	-- Things we don't modify here will use their default values.

	Seed = 0 -- The base number for the random number generator
	GameFlags = gfInfAttack -- Game settings and rules
	TurnTime = 60000 -- The time the player has to move each round (in ms)
	CaseFreq = 0 -- The frequency of crate drops
	MinesNum = 0 -- The number of mines being placed
	Explosives = 0 -- The number of explosives being placed
	Map = "Bath" -- The map to be played
	Theme = "Bath" -- The theme to be used
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0

	playerTeamName = AddMissionTeam(-1)
	player = AddMissionHog(1)
	instructor = AddHog(loc("Instructor"), 0, 100, "sf_vega")

	enemyTeamName = AddTeam(loc("Blue Team"), -2, "bubble", "Island", "Default_qau", "somalia")
	enemy = AddHog(loc("Filthy Blue"), 1, 100, "Skull")

	SetGearPosition(player,146,902)
	SetGearPosition(instructor,317,902)
	SetGearPosition(enemy,1918,837)

	HogSay(player, loc("..."), SAY_THINK)
	HogTurnLeft(instructor, true)

end


function onGameStart()

	SpawnSupplyCrate(475,476,amRope)
	SpawnSupplyCrate(1729,476,amFirePunch)

	FollowGear(player)

	ShowMission(loc("Dangerous Ducklings"), loc("Scenario"), loc("Eliminate the enemy before the time runs out."), -amRope, 5000);

end


function onGameTick()


	-- opening speech
	if (notListening == false) and (gameLost == false) then

		if (TurnTimeLeft == 58000) and (speechStage == 0)  then
			HogSay(instructor, loc("Listen up, maggot!"), SAY_SHOUT)
			speechStage = 1
		elseif (TurnTimeLeft == 57000) and (speechStage == 1) then
			HogSay(player,loc("!"),SAY_SHOUT)
		elseif (TurnTimeLeft == 55000) and (speechStage == 1) then
			HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY)
			speechStage = 2

		elseif (TurnTimeLeft == 49000) and (speechStage == 2) then
			FollowGear(enemy)
		elseif (TurnTimeLeft == 46500) and (speechStage == 2) then
			FollowGear(instructor)
			HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY)
			speechStage = 3
		elseif (TurnTimeLeft == 43500) and (speechStage == 3) then
			HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT)
			speechStage = 4
			givenSpeech = true
		end

	end

	-- if player falls in water or if player ignores speech
	if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then
		if (GetY(player) > WaterLine) and (gameLost == false) then
			HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT)
			gameLost = true
		end

		if (GetX(player) > 300) and (GetY(player) > 880) and (notListening == false) and (speechStage < 3) then
			HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT)
			notListening = true
		end

	end

	--player out of time
	if (TurnTimeLeft == 1) and (gameWon == false) then
		SetHealth(player, 0)
	end

	-- meh
	if gameLost == true then
		endTimer = endTimer + 1
		if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then
			if endTimer >= 3000 then
				SetTurnTimeLeft(1)
				DismissTeam(playerTeamName)
			end
		end
	end

end


function onAmmoStoreInit()
	SetAmmo(amFirePunch, 0, 0, 0, 1)
	SetAmmo(amParachute, 1, 0, 0, 0)
	SetAmmo(amRope, 0, 0, 0, 1)
end

function onGearDelete(gear)
	if GetGearType(gear) == gtHedgehog then
		if gear == player then
			gameLost = true
		elseif (gear == instructor) and (GetY(gear) > WaterLine) then
			HogSay(player, loc("See ya!"), SAY_THINK)
			Retreat(3000)
			awardAchievement(loc("Naughty Ninja"))
			DismissTeam(enemyTeamName)
			gameWon = true
		elseif gear == enemy then
			HogSay(player, loc("Enjoy the swim..."), SAY_THINK)
			gameWon = true
			Retreat(3000)
		end

	end
end

function onGameResult(winner)
	if winner == GetTeamClan(playerTeamName) then
		SaveMissionVar("Won", "true")
		SendStat(siGameResult, loc("Mission succeeded!"))
	else
		SendStat(siGameResult, loc("Mission failed!"))
	end
end