--- a/hedgewars/fNet.pas Mon Dec 05 21:46:15 2005 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,165 +0,0 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
-unit fNet;{$J+}
-interface
-uses Messages, WinSock, Windows;
-const
- NET_PORT = 46632;
- WM_ASYNC_NETEVENT = WM_USER + 2;
-
-procedure SendNet(s: shortstring);
-procedure SendNetAndWait(s: shortstring);
-procedure NetConnect;
-procedure NetEvent(sock: TSocket; lParam: LPARAM);
-
-var
- TeamCount: LongWord;
-
-implementation
-uses fGUI, fMisc, fGame, fIPC, uConsts, IniFiles, SysUtils;
-var
- hNetClientSocket: TSocket = INVALID_SOCKET;
- isPonged: boolean;
-
-procedure SendNet(s: shortstring);
-begin
-if hNetClientSocket <> INVALID_SOCKET then
- send(hNetClientSocket, s[0], Succ(byte(s[0])), 0)
-end;
-
-procedure SendNetAndWait(s: shortstring);
-begin
-SendNet(s);
-SendNet('?');
-isPonged:= false;
-repeat
- ProcessMessages;
- sleep(1)
-until isPonged
-end;
-
-procedure ParseNetCommand(s: shortstring);
-var sbuf : string;
-begin
-case s[1] of
- '?': SendNet('!');
- 'i': begin
- sbuf:= GetWindowTextStr(HNetNameEdit);
- SendNet('n' + sbuf);;
- end;
- 'z': begin
- seed:= copy(s, 2, length(s) - 1)
- end;
- 'G': begin
- GameType:= gtNet;
- GameStart
- end;
- '@': ExecCFG(Pathz[ptTeams] + 'unC0Rr.cfg');
- '!': begin
- isPonged:= true;
- SendIPC('!');
- end;
- 'T': TeamCount:= PLongWord(@s[2])^
- else SendIPC(s) end;
-end;
-
-procedure NetConnect;
-var rmaddr: SOCKADDR_IN;
- inif: TIniFile;
- sbuf1,sbuf2: string;
-begin
-sbuf1:= GetWindowTextStr(HNetIPEdit);
-inif:= TIniFile.Create(ExtractFilePath(ParamStr(0))+'hw.ini');
-inif.WriteString('Net','IP' , sbuf1);
-sbuf2:= GetWindowTextStr(HNetNameEdit);
-inif.WriteString('Net','Nick', sbuf2);
-inif.Free;
-SetWindowText(HNetConnectionStatic,'Connecting...');
-rmaddr.sin_family := AF_INET;
-rmaddr.sin_addr.s_addr := inet_addr(PChar(sbuf1));
-rmaddr.sin_port := htons(NET_PORT);
-hNetClientSocket:= socket(AF_INET, SOCK_STREAM, 0);
-if INVALID_SOCKET = hNetClientSocket then
- begin
- MessageBox(hwndMain,'connect failed','failed',MB_OK);
- SetWindowText(HNetConnectionStatic,'Error on connect');
- exit
- end;
-WSAAsyncSelect(hNetClientSocket, hwndMain, WM_ASYNC_NETEVENT, FD_CONNECT or FD_READ or FD_CLOSE);
-connect(hNetClientSocket, rmaddr, sizeof(rmaddr))
-end;
-
-procedure NetEvent(sock: TSocket; lParam: LPARAM);
-const snet: string = '';
-var WSAEvent: word;
- i: integer;
- buf: array[0..255] of byte;
- s: shortstring absolute buf;
-begin
-WSAEvent:= WSAGETSELECTEVENT(lParam);
-case WSAEvent of
- FD_CLOSE: begin
- closesocket(sock);
-// hIPCServerSocket:= INVALID_SOCKET; гм-гм... FIXME: что-то тут должно быть имхо
- SetWindowText(HNetConnectionStatic, 'Disconnected');
- GameType:= gtLocal
- end;
- FD_READ: begin
- repeat
- i:= recv(sock, buf[1], 255, 0);
- if i > 0 then
- begin
- buf[0]:= i;
- snet:= snet + s;
- SplitStream2Commands(snet, ParseNetCommand);
- end;
- until i < 1
- end;
- FD_CONNECT: begin
- i:= WSAGETSELECTERROR(lParam);
- if i<>0 then
- begin
- closesocket(sock);
- MessageBox(hwndMain,'Error on connect', 'Error', MB_OK);
- SetWindowText(HNetConnectionStatic, 'Error on connect')
- end else
- begin
- SetWindowText(HNetConnectionStatic,'connected');
- GameType:= gtNet
- end;
- end
- end
-end;
-
-end.