QTfrontend/pageselectweapon.cpp
changeset 5078 3527f0e7bb21
child 5204 e1a5f4d5d86a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/pageselectweapon.cpp	Sat Apr 02 02:34:54 2011 -0400
@@ -0,0 +1,53 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <QGridLayout>
+#include <QPushButton>
+#include <QComboBox>
+
+#include "pages.h"
+#include "hwconsts.h"
+#include "selectWeapon.h"
+
+PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
+  AbstractPage(parent)
+{
+    QGridLayout * pageLayout = new QGridLayout(this);
+
+    pWeapons = new SelWeaponWidget(cAmmoNumber, this);
+    pageLayout->addWidget(pWeapons, 0, 0, 1, 5);
+
+    BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true);
+    BtnDefault = addButton(tr("Default"), pageLayout, 1, 3);
+    BtnNew = addButton(tr("New"), pageLayout, 1, 2);
+    BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2);
+    BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3);
+    BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true);
+    BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
+    BtnBack->setFixedHeight(BtnSave->height());
+    BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
+
+    selectWeaponSet = new QComboBox(this);
+    pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1);
+
+    connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
+    connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
+    connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
+    connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
+    connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
+}