hedgewars/uTypes.pas
branchwebgl
changeset 9248 3e8558dc285a
parent 9244 bb95e351270c
child 9521 8054d9d775fd
--- a/hedgewars/uTypes.pas	Tue Jun 18 10:03:11 2013 +0200
+++ b/hedgewars/uTypes.pas	Tue Jun 18 18:39:12 2013 +0200
@@ -257,7 +257,7 @@
 // Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
             Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
             CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
-            AdvBounce: Longword; // Triggers 45° bounces. Is a counter to avoid edge cases
+            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
             Elasticity: hwFloat;
             Friction  : hwFloat;
             Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.