BOM, pas2c only support ASCII webgl
authorkoda
Tue, 18 Jun 2013 18:39:12 +0200
branchwebgl
changeset 9248 3e8558dc285a
parent 9246 75f430ebeb74
child 9250 460b64e9b75c
BOM, pas2c only support ASCII
hedgewars/uCollisions.pas
hedgewars/uTypes.pas
--- a/hedgewars/uCollisions.pas	Tue Jun 18 10:03:11 2013 +0200
+++ b/hedgewars/uCollisions.pas	Tue Jun 18 18:39:12 2013 +0200
@@ -54,7 +54,7 @@
 
 function  TestRectancleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
 
-// returns: negative sign if going downhill to left, value is steepness (noslope/error = _0, 45° = _0_5)
+// returns: negative sign if going downhill to left, value is steepness (noslope/error = _0, 45 = _0_5)
 function  CalcSlopeBelowGear(Gear: PGear): hwFloat;
 function  CalcSlopeNearGear(Gear: PGear; dirX, dirY: LongInt): hwFloat;
 function  CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): Boolean;
--- a/hedgewars/uTypes.pas	Tue Jun 18 10:03:11 2013 +0200
+++ b/hedgewars/uTypes.pas	Tue Jun 18 18:39:12 2013 +0200
@@ -257,7 +257,7 @@
 // Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
             Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
             CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
-            AdvBounce: Longword; // Triggers 45° bounces. Is a counter to avoid edge cases
+            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
             Elasticity: hwFloat;
             Friction  : hwFloat;
             Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.