hedgewars/uVariables.pas
changeset 5294 67278f1cba2c
parent 5247 bf6d4bc531d2
parent 5284 34abd278344e
child 5296 0bb518ad2da8
--- a/hedgewars/uVariables.pas	Tue Jun 21 16:43:05 2011 +0400
+++ b/hedgewars/uVariables.pas	Thu Jun 23 21:19:43 2011 +0400
@@ -547,7 +547,7 @@
             Width:  64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
             (FileName:  'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
-            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+            (FileName:  'Chunk'; Path: ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
             (FileName:  'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
             Width:  32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
@@ -2037,7 +2037,7 @@
             ejectX: 0; 
             ejectY: 0),
 
-// Tardis (just a copy of teleport til nemo arives)
+// Tardis
             (NameId: sidTardis;
             NameTex: nil;
             Probability: 200;
@@ -2063,15 +2063,13 @@
             ejectX: 0;
             ejectY: 0),
 
-// Structure
+// Structure      
             (NameId: sidStructure;
             NameTex: nil;
             Probability: 0;
             NumberInCase: 1;
             Ammo: (Propz: ammoprop_ForwMsgs or
                           ammoprop_NoCrosshair or
-                          ammoprop_NeedTarget or
-                          ammoprop_AttackingPut or
                           ammoprop_Utility or
                           ammoprop_DontHold;
                 Count: 1;
@@ -2086,10 +2084,11 @@
             maxAngle: 0;
             isDamaging: false;
             SkipTurns: 0;
-            PosCount: 2;
-            PosSprite: sprAmTeleport;
+            PosCount: 1;
+            PosSprite: sprWater;
             ejectX: 0;
             ejectY: 0),
+            
 // Land Gun
             (NameId: sidLandGun;
             NameTex: nil;