share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua
changeset 11692 68eddcdc9f26
parent 9831 afa4e3e04cc5
child 11976 d5dabb71d6bf
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua	Tue Apr 12 15:41:48 2016 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua	Wed Apr 13 14:59:14 2016 +0200
@@ -398,13 +398,13 @@
 function heroDeath(gear)
 	if not ended then
 		SendStat(siGameResult, loc("Hog Solo lost, try again!"))
-		SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface"))
-		SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you"))
-		SendStat(siCustomAchievement, loc("Do not destroy the crates"))
+		SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface."))
+		SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you."))
+		SendStat(siCustomAchievement, loc("Do not destroy the crates!"))
 		if tookPartInBattle then
-			SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end"))
+			SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end."))
 		else
-			SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end"))
+			SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end."))
 		SendStat(siCustomAchievement, loc("Don't eliminate Captain Lime before collecting the last crate!"))
 		end
 		SendStat(siPlayerKills,'0',teamA.name)
@@ -455,8 +455,8 @@
 	-- hero win in scenario of escape in 1st part
 	saveCompletedStatus(3)
 	SendStat(siGameResult, loc("Congratulations, you won!"))
-	SendStat(siCustomAchievement, loc("You retrieved the lost part"))
-	SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime"))
+	SendStat(siCustomAchievement, loc("You retrieved the lost part."))
+	SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime."))
 	SendStat(siPlayerKills,'1',teamA.name)
 	SendStat(siPlayerKills,'0',teamB.name)
 	EndGame()
@@ -466,8 +466,8 @@
 	-- hero win in battle scenario
 	saveCompletedStatus(3)
 	SendStat(siGameResult, loc("Congratulations, you won!"))
-	SendStat(siCustomAchievement, loc("You retrieved the lost part"))
-	SendStat(siCustomAchievement, loc("You defended yourself against Strawberry Assassins"))
+	SendStat(siCustomAchievement, loc("You retrieved the lost part."))
+	SendStat(siCustomAchievement, loc("You defended yourself against the Strawberry Assassins."))
 	SendStat(siPlayerKills,'1',teamA.name)
 	SendStat(siPlayerKills,'0',teamC.name)
 	EndGame()
@@ -502,7 +502,7 @@
 	-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
 	AddSkipFunction(dialog01, Skipanim, {dialog01})
 	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
-	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits, Captain Lime helps Hog Solo"), 5000}})
 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking for is hidden."), SAY_SAY, 7000}})
 	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."), SAY_SAY, 7000}})
@@ -512,23 +512,23 @@
 	-- DIALOG02 - Start, Hog Solo escaped from the previous battle
 	AddSkipFunction(dialog02, Skipanim, {dialog02})
 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
-	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device..."), 5000}})
-	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}})
-	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}})
+	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device"), 5000}})
+	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive."), SAY_SAY, 4000}})
+	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands."), SAY_SAY, 4000}})
 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
-	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here"), SAY_SAY, 4500}})
+	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here."), SAY_SAY, 4500}})
 	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}})
 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to explore!"), SAY_SAY, 7000}})
-	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else"), SAY_SAY, 7000}})
+	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else."), SAY_SAY, 7000}})
 	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}})
 	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}})
-	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Ok then!"), SAY_SAY, 2000}})
+	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Okay then!"), SAY_SAY, 2000}})
 	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
 	-- DIALOG03 - At crates, hero learns that Captain Lime is bad
 	AddSkipFunction(dialog03, Skipanim, {dialog03})
 	table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}})
 	table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
-	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
+	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
 	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
 	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"), SAY_THINK, 4000}})
 	table.insert(dialog03, {func = goToThesurface, args = {hero.gear}})
@@ -536,7 +536,7 @@
 	AddSkipFunction(dialog04, Skipanim, {dialog04})
 	table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}})
 	table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
-	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
+	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
 	table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
 	table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
 	table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})