--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Tue Apr 12 15:41:48 2016 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Wed Apr 13 14:59:14 2016 +0200
@@ -398,13 +398,13 @@
function heroDeath(gear)
if not ended then
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface"))
- SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you"))
- SendStat(siCustomAchievement, loc("Do not destroy the crates"))
+ SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface."))
+ SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you."))
+ SendStat(siCustomAchievement, loc("Do not destroy the crates!"))
if tookPartInBattle then
- SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end"))
+ SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end."))
else
- SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end"))
+ SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end."))
SendStat(siCustomAchievement, loc("Don't eliminate Captain Lime before collecting the last crate!"))
end
SendStat(siPlayerKills,'0',teamA.name)
@@ -455,8 +455,8 @@
-- hero win in scenario of escape in 1st part
saveCompletedStatus(3)
SendStat(siGameResult, loc("Congratulations, you won!"))
- SendStat(siCustomAchievement, loc("You retrieved the lost part"))
- SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime"))
+ SendStat(siCustomAchievement, loc("You retrieved the lost part."))
+ SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime."))
SendStat(siPlayerKills,'1',teamA.name)
SendStat(siPlayerKills,'0',teamB.name)
EndGame()
@@ -466,8 +466,8 @@
-- hero win in battle scenario
saveCompletedStatus(3)
SendStat(siGameResult, loc("Congratulations, you won!"))
- SendStat(siCustomAchievement, loc("You retrieved the lost part"))
- SendStat(siCustomAchievement, loc("You defended yourself against Strawberry Assassins"))
+ SendStat(siCustomAchievement, loc("You retrieved the lost part."))
+ SendStat(siCustomAchievement, loc("You defended yourself against the Strawberry Assassins."))
SendStat(siPlayerKills,'1',teamA.name)
SendStat(siPlayerKills,'0',teamC.name)
EndGame()
@@ -502,7 +502,7 @@
-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits, Captain Lime helps Hog Solo"), 5000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking for is hidden."), SAY_SAY, 7000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."), SAY_SAY, 7000}})
@@ -512,23 +512,23 @@
-- DIALOG02 - Start, Hog Solo escaped from the previous battle
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device..."), 5000}})
- table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}})
- table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}})
+ table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device"), 5000}})
+ table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive."), SAY_SAY, 4000}})
+ table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
- table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here"), SAY_SAY, 4500}})
+ table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here."), SAY_SAY, 4500}})
table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to explore!"), SAY_SAY, 7000}})
- table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else"), SAY_SAY, 7000}})
+ table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else."), SAY_SAY, 7000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}})
- table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Ok then!"), SAY_SAY, 2000}})
+ table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Okay then!"), SAY_SAY, 2000}})
table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
-- DIALOG03 - At crates, hero learns that Captain Lime is bad
AddSkipFunction(dialog03, Skipanim, {dialog03})
table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
- table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
+ table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"), SAY_THINK, 4000}})
table.insert(dialog03, {func = goToThesurface, args = {hero.gear}})
@@ -536,7 +536,7 @@
AddSkipFunction(dialog04, Skipanim, {dialog04})
table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
- table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
+ table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})