project_files/Android-build/SDL-android-project/jni/SDL/src/video/android/SDL_androidtouch.c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/video/android/SDL_androidtouch.c Thu Aug 11 14:56:31 2011 +0200
@@ -0,0 +1,84 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2011 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <android/log.h>
+
+#include "SDL_events.h"
+#include "../../events/SDL_touch_c.h"
+
+#include "SDL_androidtouch.h"
+
+
+#define ACTION_DOWN 0
+#define ACTION_UP 1
+#define ACTION_MOVE 2
+#define ACTION_CANCEL 3
+#define ACTION_OUTSIDE 4
+#define ACTION_POINTER_DOWN 5
+#define ACTION_POINTER_UP 6
+
+
+void Android_OnTouch(int action, int pointerId, float x, float y, float p)
+{
+ if (!Android_Window) {
+ return;
+ }
+
+ //The first event will provide the x, y and pressure max values,
+ if(!SDL_GetTouch(1)){
+ SDL_Touch touch;
+ touch.id = 1;
+ touch.x_min = 0;
+ touch.x_max = x;
+ touch.native_xres = touch.x_max - touch.x_min;
+ touch.y_min = 0;
+ touch.y_max = y;
+ touch.native_yres = touch.y_max - touch.y_min;
+ touch.pressure_min = 0;
+ touch.pressure_max = p;
+ touch.native_pressureres = touch.pressure_max - touch.pressure_min;
+
+ if(SDL_AddTouch(&touch, "") < 0) return;
+ }
+
+
+ switch(action){
+ case ACTION_DOWN:
+ case ACTION_POINTER_DOWN:
+ SDL_SetTouchFocus(pointerId, Android_Window);
+ SDL_SendFingerDown(1, pointerId, SDL_TRUE, x, y, p);
+ break;
+ case ACTION_CANCEL:
+ case ACTION_POINTER_UP:
+ case ACTION_UP:
+ SDL_SendFingerDown(1, pointerId, SDL_FALSE, x, y, p);
+ break;
+ case ACTION_MOVE:
+ SDL_SendTouchMotion(1, pointerId, 0, x, y, p);
+ break;
+ case ACTION_OUTSIDE:
+ break;
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */