Android touch events propagate to hwengine now hedgeroid
authorXeli
Thu, 11 Aug 2011 14:56:31 +0200
branchhedgeroid
changeset 5540 76392a62da2f
parent 5538 dcfa3bf24a2a
child 5542 141c12a23787
Android touch events propagate to hwengine now
hedgewars/hwengine.pas
project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp
project_files/Android-build/SDL-android-project/jni/SDL/src/video/android/SDL_androidtouch.c
project_files/Android-build/SDL-android-project/jni/SDL/src/video/android/SDL_androidtouch.h
project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java
--- a/hedgewars/hwengine.pas	Wed Aug 10 14:55:00 2011 +0200
+++ b/hedgewars/hwengine.pas	Thu Aug 11 14:56:31 2011 +0200
@@ -169,6 +169,9 @@
                         cHasFocus:= true;
                         onFocusStateChanged()
                         end;
+                SDL_FINGERDOWN: WriteToConsole('finger down');
+                SDL_FINGERMOTION: WriteToConsole('finger is moving');
+                SDL_FINGERUP: WriteToConsole('finger up');
 {$ELSE}
                     KeyPressChat(event.key.keysym.unicode);
                 SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true;
--- a/project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp	Wed Aug 10 14:55:00 2011 +0200
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp	Thu Aug 11 14:56:31 2011 +0200
@@ -124,9 +124,9 @@
 // Touch
 extern "C" void Java_org_hedgewars_mobile_SDLActivity_onNativeTouch(
                                     JNIEnv* env, jclass jcls,
-                                    jint action, jfloat x, jfloat y, jfloat p)
+                                    jint action, jint pointerId, jfloat x, jfloat y, jfloat p)
 {
-    Android_OnTouch(action, x, y, p);
+    Android_OnTouch(action, pointerId, x, y, p);
 }
 
 // Accelerometer
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/video/android/SDL_androidtouch.c	Thu Aug 11 14:56:31 2011 +0200
@@ -0,0 +1,84 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2011 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <android/log.h>
+
+#include "SDL_events.h"
+#include "../../events/SDL_touch_c.h"
+
+#include "SDL_androidtouch.h"
+
+
+#define ACTION_DOWN 0
+#define ACTION_UP 1
+#define ACTION_MOVE 2
+#define ACTION_CANCEL 3
+#define ACTION_OUTSIDE 4
+#define ACTION_POINTER_DOWN 5
+#define ACTION_POINTER_UP 6
+
+
+void Android_OnTouch(int action, int pointerId, float x, float y, float p)
+{
+    if (!Android_Window) {
+        return;
+    }
+
+    //The first event will provide the x, y and pressure max values,
+    if(!SDL_GetTouch(1)){
+        SDL_Touch touch;
+        touch.id = 1;
+        touch.x_min = 0;
+        touch.x_max = x;
+        touch.native_xres = touch.x_max - touch.x_min;
+        touch.y_min = 0;
+        touch.y_max = y;
+        touch.native_yres = touch.y_max - touch.y_min;
+        touch.pressure_min = 0;
+        touch.pressure_max = p;
+        touch.native_pressureres = touch.pressure_max - touch.pressure_min;
+
+        if(SDL_AddTouch(&touch, "") < 0) return;
+    }
+
+
+    switch(action){
+        case ACTION_DOWN:
+        case ACTION_POINTER_DOWN:
+            SDL_SetTouchFocus(pointerId, Android_Window);
+            SDL_SendFingerDown(1, pointerId, SDL_TRUE, x, y, p);
+            break;
+        case ACTION_CANCEL:
+        case ACTION_POINTER_UP:
+        case ACTION_UP:
+            SDL_SendFingerDown(1, pointerId, SDL_FALSE, x, y, p);
+            break;
+        case ACTION_MOVE: 
+            SDL_SendTouchMotion(1, pointerId, 0, x, y, p);
+            break;
+        case ACTION_OUTSIDE:
+            break;
+    }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/video/android/SDL_androidtouch.h	Thu Aug 11 14:56:31 2011 +0200
@@ -0,0 +1,28 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2011 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_androidvideo.h"
+
+extern void Android_OnTouch(int action, int pointerId, float x, float y, float p);
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java	Wed Aug 10 14:55:00 2011 +0200
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java	Thu Aug 11 14:56:31 2011 +0200
@@ -8,6 +8,7 @@
 
 import org.hedgewars.mobile.EngineProtocol.EngineProtocolNetwork;
 import org.hedgewars.mobile.EngineProtocol.GameConfig;
+import org.hedgewars.mobile.TouchInterface.TouchInterface;
 
 import android.app.Activity;
 import android.content.Context;
@@ -120,7 +121,7 @@
 
 	public static native void onNativeKeyUp(int keycode);
 
-	public static native void onNativeTouch(int action, float x, float y,
+	public static native void onNativeTouch(int action, int pointer, float x, float y,
 			float p);
 
 	public static native void onNativeAccel(float x, float y, float z);
@@ -295,7 +296,7 @@
  * Because of this, that's where we set up the SDL thread
  */
 class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
-		View.OnKeyListener, View.OnTouchListener, SensorEventListener {
+		View.OnKeyListener, SensorEventListener {
 
 	// This is what SDL runs in. It invokes SDL_main(), eventually
 	private Thread mSDLThread;
@@ -319,7 +320,7 @@
 		setFocusableInTouchMode(true);
 		requestFocus();
 		setOnKeyListener(this);
-		setOnTouchListener(this);
+		setOnTouchListener(TouchInterface.getTouchInterface());
 
 		mSensorManager = (SensorManager) context.getSystemService("sensor");
 
@@ -528,18 +529,6 @@
 		return false;
 	}
 
-	// Touch events
-	public boolean onTouch(View v, MotionEvent event) {
-
-		int action = event.getAction();
-		float x = event.getX();
-		float y = event.getY();
-		float p = event.getPressure();
-		// TODO: Anything else we need to pass?
-		SDLActivity.onNativeTouch(action, x, y, p);
-		return true;
-	}
-
 	// Sensor events
 	public void enableSensor(int sensortype, boolean enabled) {
 		// TODO: This uses getDefaultSensor - what if we have >1 accels?