project_files/hwc/CMakeLists.txt
branchwebgl
changeset 8006 7ca007615b88
parent 8004 da4c6db6ea6b
child 8008 2ed42786aca7
--- a/project_files/hwc/CMakeLists.txt	Fri Nov 09 22:56:34 2012 +0100
+++ b/project_files/hwc/CMakeLists.txt	Fri Nov 09 23:11:53 2012 +0100
@@ -14,27 +14,74 @@
     message(FATAL_ERROR "No LLVM/Clang compiler found (required for engine_c target)")
 endif()
 
+set(CMAKE_C_COMPILER ${clang_executable})
+
 
 find_package(GLEW REQUIRED)
 
 
-set(CMAKE_C_COMPILER ${clang_executable})
+configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
 
-configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
 
 add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c"
         COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
-        ARGS -n hwengine -i "${hedgewars_SOURCE_DIR}/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a ./
+        ARGS -n hwengine
+             -i "${hedgewars_SOURCE_DIR}/hedgewars"
+             -o "${CMAKE_CURRENT_BINARY_DIR}"
+             -a "${CMAKE_CURRENT_BINARY_DIR}"
         DEPENDS pas2c
-        )
+    )
 
 add_custom_target(engine_c ALL DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c")
 
+
 add_subdirectory(rtl)
 
 include_directories("${GLEW_INCLUDE_PATH}")
 include_directories(rtl)
 
-file(GLOB engine_src *.c)
+set(engine_src               uDebug.c             uLandTexture.c
+        LuaPas.c             uFloat.c             uLocale.c
+        SDLh.c               uGame.c              uMisc.c
+        adler32.c            uGears.c             uMobile.c
+        hwengine.c           uGearsHandlers.c     uRandom.c
+        uAI.c                uGearsHandlersRope.c uRender.c
+        uAIActions.c         uGearsHedgehog.c     uRenderUtils.c
+        uAIAmmoTests.c       uGearsList.c         uScript.c
+        uAILandMarks.c       uGearsRender.c       uSinTable.c
+        uAIMisc.c            uGearsUtils.c        uSound.c
+        uAmmos.c             uIO.c                uStats.c
+        uCaptions.c          uInputHandler.c      uStore.c
+        uChat.c              uLand.c              uTeams.c
+        uCollisions.c        uLandGenMaze.c       uTextures.c
+        uCommandHandlers.c   uLandGraphics.c      uTypes.c
+        uCommands.c          uLandObjects.c       uUtils.c
+        uConsole.c           uLandOutline.c       uVariables.c
+        uConsts.c            uLandPainted.c       uVisualGears.c
+        uCursor.c            uLandTemplates.c     uWorld.c
+    )
+
+set(engine_hdr               uGame.h              uFloat.h
+        uLocale.h            SDLh.h               uMisc.h
+        adler32.h            uDebug.h             uLandTexture.h
+        LuaPas.h             uGears.h             uMobile.h
+        uAI.h                uGearsHandlersRope.h uRender.h
+        uAIActions.h         uGearsHedgehog.h     uRenderUtils.h
+        uAIAmmoTests.h       uGearsList.h         uScript.h
+        uGearsHandlers.h     uRandom.h
+        uAILandMarks.h       uGearsRender.h       uSinTable.h
+        uAIMisc.h            uGearsUtils.h        uSound.h
+        uAmmos.h             uIO.h                uStats.h
+        uCaptions.h          uInputHandler.h      uStore.h
+        uChat.h              uLand.h              uTeams.h
+        uCollisions.h        uLandGenMaze.h       uTextures.h
+        uCommandHandlers.h   uLandGraphics.h      uTypes.h
+        uCommands.h          uLandObjects.h       uUtils.h
+        uConsole.h           uLandOutline.h       uVariables.h
+        uConsts.h            uLandPainted.h       uVisualGears.h
+        uCursor.h            uLandTemplates.h     uWorld.h
+    )
+
 add_executable(hwengine WIN32 ${engine_src})
 add_dependencies(hwengine engine_c fpcrtl)
+