--- a/project_files/hwc/CMakeLists.txt Fri Nov 09 22:56:34 2012 +0100
+++ b/project_files/hwc/CMakeLists.txt Fri Nov 09 23:11:53 2012 +0100
@@ -14,27 +14,74 @@
message(FATAL_ERROR "No LLVM/Clang compiler found (required for engine_c target)")
endif()
+set(CMAKE_C_COMPILER ${clang_executable})
+
find_package(GLEW REQUIRED)
-set(CMAKE_C_COMPILER ${clang_executable})
+configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
-configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c"
COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
- ARGS -n hwengine -i "${hedgewars_SOURCE_DIR}/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a ./
+ ARGS -n hwengine
+ -i "${hedgewars_SOURCE_DIR}/hedgewars"
+ -o "${CMAKE_CURRENT_BINARY_DIR}"
+ -a "${CMAKE_CURRENT_BINARY_DIR}"
DEPENDS pas2c
- )
+ )
add_custom_target(engine_c ALL DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c")
+
add_subdirectory(rtl)
include_directories("${GLEW_INCLUDE_PATH}")
include_directories(rtl)
-file(GLOB engine_src *.c)
+set(engine_src uDebug.c uLandTexture.c
+ LuaPas.c uFloat.c uLocale.c
+ SDLh.c uGame.c uMisc.c
+ adler32.c uGears.c uMobile.c
+ hwengine.c uGearsHandlers.c uRandom.c
+ uAI.c uGearsHandlersRope.c uRender.c
+ uAIActions.c uGearsHedgehog.c uRenderUtils.c
+ uAIAmmoTests.c uGearsList.c uScript.c
+ uAILandMarks.c uGearsRender.c uSinTable.c
+ uAIMisc.c uGearsUtils.c uSound.c
+ uAmmos.c uIO.c uStats.c
+ uCaptions.c uInputHandler.c uStore.c
+ uChat.c uLand.c uTeams.c
+ uCollisions.c uLandGenMaze.c uTextures.c
+ uCommandHandlers.c uLandGraphics.c uTypes.c
+ uCommands.c uLandObjects.c uUtils.c
+ uConsole.c uLandOutline.c uVariables.c
+ uConsts.c uLandPainted.c uVisualGears.c
+ uCursor.c uLandTemplates.c uWorld.c
+ )
+
+set(engine_hdr uGame.h uFloat.h
+ uLocale.h SDLh.h uMisc.h
+ adler32.h uDebug.h uLandTexture.h
+ LuaPas.h uGears.h uMobile.h
+ uAI.h uGearsHandlersRope.h uRender.h
+ uAIActions.h uGearsHedgehog.h uRenderUtils.h
+ uAIAmmoTests.h uGearsList.h uScript.h
+ uGearsHandlers.h uRandom.h
+ uAILandMarks.h uGearsRender.h uSinTable.h
+ uAIMisc.h uGearsUtils.h uSound.h
+ uAmmos.h uIO.h uStats.h
+ uCaptions.h uInputHandler.h uStore.h
+ uChat.h uLand.h uTeams.h
+ uCollisions.h uLandGenMaze.h uTextures.h
+ uCommandHandlers.h uLandGraphics.h uTypes.h
+ uCommands.h uLandObjects.h uUtils.h
+ uConsole.h uLandOutline.h uVariables.h
+ uConsts.h uLandPainted.h uVisualGears.h
+ uCursor.h uLandTemplates.h uWorld.h
+ )
+
add_executable(hwengine WIN32 ${engine_src})
add_dependencies(hwengine engine_c fpcrtl)
+