--- a/QTfrontend/ammoSchemeModel.cpp Thu Mar 17 16:19:03 2011 +0100
+++ b/QTfrontend/ammoSchemeModel.cpp Thu Mar 17 23:11:48 2011 +0100
@@ -47,20 +47,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(45) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(5) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(4) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(2) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(45) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(5) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(4) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(2) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -108,20 +109,21 @@
<< "perhogammo" // 21
<< "disablewind" // 22
<< "morewind" // 23
- << "damagefactor" // 24
- << "turntime" // 25
- << "health" // 26
- << "suddendeath" // 27
- << "caseprobability" // 28
- << "minestime" // 29
- << "minesnum" // 30
- << "minedudpct" // 31
- << "explosives" // 32
- << "healthprobability" // 33
- << "healthcaseamount" // 34
- << "waterrise" // 35
- << "healthdecrease" // 36
- << "ropepct" // 37
+ << "tagteam" // 24
+ << "damagefactor" // 25
+ << "turntime" // 26
+ << "health" // 27
+ << "suddendeath" // 28
+ << "caseprobability" // 29
+ << "minestime" // 30
+ << "minesnum" // 31
+ << "minedudpct" // 32
+ << "explosives" // 33
+ << "healthprobability" // 34
+ << "healthcaseamount" // 35
+ << "waterrise" // 36
+ << "healthdecrease" // 37
+ << "ropepct" // 38
;
QList<QVariant> proMode;
@@ -150,20 +152,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(15) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(0) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(0) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(2) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(15) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(0) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(0) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(2) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> shoppa;
@@ -192,20 +195,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(30) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(50) // sudden death 27
- << QVariant(1) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(0) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(0) // explosives 32
- << QVariant(0) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(30) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(50) // sudden death 28
+ << QVariant(1) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(0) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(0) // explosives 33
+ << QVariant(0) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> cleanslate;
@@ -234,20 +238,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(45) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(5) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(4) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(2) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(45) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(5) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(4) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(2) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> minefield;
@@ -276,20 +281,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(150) // damage modfier 24
- << QVariant(30) // turn time 25
- << QVariant(50) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(0) // case prob 28
- << QVariant(0) // mines time 29
- << QVariant(80) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(0) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(30) // turn time 26
+ << QVariant(50) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(0) // case prob 29
+ << QVariant(0) // mines time 30
+ << QVariant(80) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(0) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> barrelmayhem;
@@ -318,20 +324,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(30) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(0) // case prob 28
- << QVariant(0) // mines time 29
- << QVariant(0) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(80) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(30) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(0) // case prob 29
+ << QVariant(0) // mines time 30
+ << QVariant(0) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(80) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> tunnelhogs;
@@ -360,20 +367,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(30) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(5) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(10) // mines number 30
- << QVariant(10) // mine dud pct 31
- << QVariant(10) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(30) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(5) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(10) // mines number 31
+ << QVariant(10) // mine dud pct 32
+ << QVariant(10) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> forts;
@@ -402,20 +410,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(45) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(5) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(0) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(0) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(45) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(5) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(0) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(0) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> timeless;
@@ -444,20 +453,21 @@
<< QVariant(true) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(9999) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(5) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(5) // mines number 30
- << QVariant(10) // mine dud pct 31
- << QVariant(2) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(30) // health case amt 34
- << QVariant(0) // water rise amt 35
- << QVariant(0) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(9999) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(5) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(5) // mines number 31
+ << QVariant(10) // mine dud pct 32
+ << QVariant(2) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(30) // health case amt 35
+ << QVariant(0) // water rise amt 36
+ << QVariant(0) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> thinkingportals;
@@ -486,20 +496,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(45) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(2) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(5) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(5) // explosives 32
- << QVariant(25) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(45) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(2) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(5) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(5) // explosives 33
+ << QVariant(25) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;
QList<QVariant> kingmode;
@@ -528,20 +539,21 @@
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
- << QVariant(100) // damage modfier 24
- << QVariant(45) // turn time 25
- << QVariant(100) // init health 26
- << QVariant(15) // sudden death 27
- << QVariant(5) // case prob 28
- << QVariant(3) // mines time 29
- << QVariant(4) // mines number 30
- << QVariant(0) // mine dud pct 31
- << QVariant(2) // explosives 32
- << QVariant(35) // health case pct 33
- << QVariant(25) // health case amt 34
- << QVariant(47) // water rise amt 35
- << QVariant(5) // health dec amt 36
- << QVariant(100) // rope modfier 37
+ << QVariant(false) // tag team 24
+ << QVariant(100) // damage modfier 25
+ << QVariant(45) // turn time 26
+ << QVariant(100) // init health 27
+ << QVariant(15) // sudden death 28
+ << QVariant(5) // case prob 29
+ << QVariant(3) // mines time 30
+ << QVariant(4) // mines number 31
+ << QVariant(0) // mine dud pct 32
+ << QVariant(2) // explosives 33
+ << QVariant(35) // health case pct 34
+ << QVariant(25) // health case amt 35
+ << QVariant(47) // water rise amt 36
+ << QVariant(5) // health dec amt 37
+ << QVariant(100) // rope modfier 38
;