cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
changeset 3116 97dc65a47b15
parent 3063 0092dc37fbd6
child 3122 e005359efc59
--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m	Sat Mar 27 17:22:33 2010 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m	Sat Mar 27 17:27:15 2010 +0000
@@ -29,7 +29,7 @@
 #import "GameSetup.h"
 #import "PascalImports.h"
 #import "MainMenuViewController.h"
-#import "overlayViewController.h"
+#import "OverlayViewController.h"
 
 #ifdef main
 #undef main
@@ -77,7 +77,7 @@
 	[setup release];
     
     // overlay with controls, become visible after 2 seconds
-    overlayController = [[overlayViewController alloc] initWithNibName:@"overlayViewController" bundle:nil];
+    overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
     [uiwindow addSubview:overlayController.view];
     [overlayController release];
 
@@ -100,8 +100,9 @@
 
 // override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
 -(void) applicationDidFinishLaunching:(UIApplication *)application {
-	[application setStatusBarHidden:YES animated:NO];
-	[application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];  
+	//[application setStatusBarHidden:YES animated:NO];
+    [application setStatusBarHidden:YES withAnimation:NO];
+    [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];  
 		
 	self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
 	self.uiwindow.backgroundColor = [UIColor blackColor];