QTfrontend/ui/page/pagescheme.cpp
changeset 6089 adc69bbb24e5
parent 6062 2827ded8a5ef
child 6616 f77bb02b669f
--- a/QTfrontend/ui/page/pagescheme.cpp	Thu Oct 06 00:11:55 2011 +0400
+++ b/QTfrontend/ui/page/pagescheme.cpp	Thu Oct 06 03:55:51 2011 +0200
@@ -67,103 +67,103 @@
     gbBasicSettings->setLayout(glBSLayout);
     // Left
 
-    TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
+    TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png");
     TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!"));
     glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
 
-    TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
+    TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png");
     TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!"));
     glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
 
-    TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
+    TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
     TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!"));
     glGMLayout->addWidget(TBW_solid,0,2,1,1);
 
-    TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
+    TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
     TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructible border around the terrain"));
     glGMLayout->addWidget(TBW_border,0,3,1,1);
 
-    TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
+    TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png");
     TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity"));
     glGMLayout->addWidget(TBW_lowGravity,0,4,1,1);
 
-    TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
+    TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png");
     TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight"));
     glGMLayout->addWidget(TBW_laserSight,1,0,1,1);
 
-    TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
+    TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png");
     TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
     glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
 
-    TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png");
+    TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png");
     TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn"));
     glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
 
-    TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
+    TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png");
     TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
     glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
 
-    TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
+    TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png");
     TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage"));
     glGMLayout->addWidget(TBW_karma,1,4,1,1);
 
-    TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
+    TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png");
     TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test"));
     glGMLayout->addWidget(TBW_artillery,2,0,1,1);
 
-    TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
+    TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png");
     TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order."));
     glGMLayout->addWidget(TBW_randomorder,2,1,1,1);
 
-    TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
+    TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png");
     TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies."));
     glGMLayout->addWidget(TBW_king,2,2,1,1);
 
-    TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
+    TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png");
     TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play."));
     glGMLayout->addWidget(TBW_placehog,2,3,1,1);
 
-    TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
+    TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png");
     TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour."));
     glGMLayout->addWidget(TBW_sharedammo,2,4,1,1);
 
-    TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
+    TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
     TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps."));
     glGMLayout->addWidget(TBW_disablegirders,3,0,1,1);
 
-    TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png");
+    TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
     TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps."));
     glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1);
 
-    TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png");
+    TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png");
     TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death."));
     glGMLayout->addWidget(TBW_aisurvival,3,2,1,1);
 
-    TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png");
+    TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png");
     TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn."));
     glGMLayout->addWidget(TBW_infattack,3,3,1,1);
 
-    TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png");
+    TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png");
     TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn."));
     glGMLayout->addWidget(TBW_resetweps,3,4,1,1);
 
-    TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png");
+    TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png");
     TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team."));
     glGMLayout->addWidget(TBW_perhogammo,4,0,1,1);
 
-    TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png");
+    TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png");
     TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("You will not have to worry about wind anymore."));
     glGMLayout->addWidget(TBW_nowind,4,1,1,1);
 
-    TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png");
+    TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png");
     TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything."));
     glGMLayout->addWidget(TBW_morewind,4,2,1,1);
 
-    TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png");
+    TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png");
     TBW_tagteam->setToolTip("<b>" + ToggleButtonWidget::tr("Tag Team") + "</b>:<br />" + tr("Teams in each clan take successive turns sharing their turn time."));
     glGMLayout->addWidget(TBW_tagteam,4,3,1,1);
 
-    TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder.png");
+    TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
     TBW_bottomborder->setToolTip("<b>" + ToggleButtonWidget::tr("Add Bottom Border") + "</b>:<br />" + tr("Add an indestructible border along the bottom"));
     glGMLayout->addWidget(TBW_bottomborder,4,4,1,1);