hedgewars/uGearsRender.pas
changeset 5036 cb5fa93c7ae0
parent 5031 e26f430be1ed
child 5039 2376d5899ff9
--- a/hedgewars/uGearsRender.pas	Sun Mar 20 15:03:39 2011 +0100
+++ b/hedgewars/uGearsRender.pas	Mon Mar 21 21:23:39 2011 +0300
@@ -259,8 +259,8 @@
     if (Gear^.State and gstHHDriven) <> 0 then
         begin
         if ((Gear^.State and gstHHThinking) = 0) and
-        (ShowCrosshair  or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and
-        ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then
+        ShowCrosshair and
+        ((Gear^.State and gstAnimation) = 0) then
             begin
     (* These calculations are a little complex for a few reasons:
     1: I need to draw the laser from weapon origin to nearest land