project_files/HedgewarsMobile/Classes/OverlayViewController.m
changeset 3546 ccf4854df294
parent 3535 9e78c1f3d8d8
child 3547 02875b1145b7
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m	Wed Jun 23 21:49:19 2010 +0200
@@ -1,445 +0,0 @@
-//
-//  overlayViewController.m
-//  HedgewarsMobile
-//
-//  Created by Vittorio on 16/03/10.
-//  Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "OverlayViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "PascalImports.h"
-#import "CGPointUtils.h"
-#import "SDL_mouse.h"
-#import "SDL_config_iphoneos.h"
-#import "PopoverMenuViewController.h"
-#import "CommodityFunctions.h"
-
-#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
-#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
-
-
-@implementation OverlayViewController
-@synthesize popoverController, popupMenu, writeChatTextField, spinningWheel;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-	return rotationManager(interfaceOrientation);
-}
-
-
--(void) didReceiveMemoryWarning {
-	// Releases the view if it doesn't have a superview.
-    [super didReceiveMemoryWarning];
-	// Release any cached data, images, etc that aren't in use.
-    if (popupMenu.view.superview == nil) 
-        popupMenu = nil;
-}
-
--(void) didRotate:(NSNotification *)notification {	
-    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
-    CGRect rect = [[UIScreen mainScreen] bounds];
-    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
-    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
-    
-    [UIView beginAnimations:@"rotation" context:NULL];
-    [UIView setAnimationDuration:0.8f];
-    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
-	switch (orientation) {
-        case UIDeviceOrientationLandscapeLeft:
-            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
-            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
-            [self chatDisappear];
-            HW_setLandscape(YES);
-            break;
-        case UIDeviceOrientationLandscapeRight:
-            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
-            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
-            [self chatDisappear];
-            HW_setLandscape(YES);
-            break;
-        case UIDeviceOrientationPortrait:
-            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
-                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
-                [self chatAppear];
-                HW_setLandscape(NO);
-            }
-            break;
-        case UIDeviceOrientationPortraitUpsideDown:
-            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
-                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
-                [self chatAppear];
-                HW_setLandscape(NO);
-            }
-            break;
-        default:
-            break;
-    }
-    self.view.frame = usefulRect;
-    //sdlView.frame = usefulRect;
-    [UIView commitAnimations];
-}
-
--(void) chatAppear {
-    if (writeChatTextField == nil) {
-        writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
-        writeChatTextField.textColor = [UIColor whiteColor];
-        writeChatTextField.backgroundColor = [UIColor blueColor];
-        writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
-        writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
-        writeChatTextField.enablesReturnKeyAutomatically = NO;
-        writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
-        writeChatTextField.keyboardType = UIKeyboardTypeDefault;
-        writeChatTextField.returnKeyType = UIReturnKeyDefault;
-        writeChatTextField.secureTextEntry = NO;	
-        [self.view addSubview:writeChatTextField];
-    }
-    writeChatTextField.alpha = 1;
-    [self activateOverlay];
-    [dimTimer setFireDate:HIDING_TIME_NEVER];
-}
-
--(void) chatDisappear {
-    writeChatTextField.alpha = 0;
-    [writeChatTextField resignFirstResponder];
-    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-}
-
-#pragma mark -
-#pragma mark View Management
--(void) viewDidLoad {
-    isPopoverVisible = NO;
-    singleton = self.spinningWheel;
-    canDim = NO;
-    self.view.alpha = 0;
-    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
-    
-    
-    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
-                                        interval:1000
-                                          target:self
-                                        selector:@selector(dimOverlay)
-                                        userInfo:nil
-                                         repeats:YES];
-    
-    // add timer too runloop, otherwise it doesn't work
-    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
-    
-    // listen for dismissal of the popover (see below)
-    [[NSNotificationCenter defaultCenter] addObserver:self
-                                             selector:@selector(dismissPopover)
-                                                 name:@"dismissPopover"
-                                               object:nil];
-    
-    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];	
-    [[NSNotificationCenter defaultCenter] addObserver:self
-                                             selector:@selector(didRotate:)
-                                                 name:@"UIDeviceOrientationDidChangeNotification"
-                                               object:nil];
-
-    //self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0)); 
-	[UIView beginAnimations:@"showing overlay" context:NULL];
-	[UIView setAnimationDuration:1];
-	self.view.alpha = 1;
-	[UIView commitAnimations];
-}
-
--(void) viewDidUnload {
-    self.writeChatTextField = nil;
-    self.popoverController = nil;
-    self.popupMenu = nil;
-    self.spinningWheel = nil;
-    [super viewDidUnload];
-    MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
-	[dimTimer invalidate];
-    [writeChatTextField release];
-    [popupMenu release];
-    [popoverController release];
-    // dimTimer is autoreleased
-    [spinningWheel release];
-    [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Overlay actions and members
-// dim the overlay when there's no more input for a certain amount of time
--(IBAction) buttonReleased:(id) sender {
-	HW_allKeysUp();
-    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-}
-
-// nice transition for dimming, should be called only by the timer himself
--(void) dimOverlay {
-    if (canDim) {
-        [UIView beginAnimations:@"overlay dim" context:NULL];
-        [UIView setAnimationDuration:0.6];
-        self.view.alpha = 0.2;
-        [UIView commitAnimations];
-    }
-}
-
-// set the overlay visible and put off the timer for enough time
--(void) activateOverlay {
-    self.view.alpha = 1;
-    [dimTimer setFireDate:HIDING_TIME_NEVER];
-}
-
-// issue certain action based on the tag of the button 
--(IBAction) buttonPressed:(id) sender {
-    [self activateOverlay];
-    if (isPopoverVisible) {
-        [self dismissPopover];
-    }
-    UIButton *theButton = (UIButton *)sender;
-    
-    switch (theButton.tag) {
-        case 0:
-            HW_walkLeft();
-            break;
-        case 1:
-            HW_walkRight();
-            break;
-        case 2:
-            HW_aimUp();
-            break;
-        case 3:
-            HW_aimDown();
-            break;
-        case 4:
-            HW_shoot();
-            break;
-        case 5:
-            HW_jump();
-            break;
-        case 6:
-            HW_backjump();
-            break;
-        case 7:
-            HW_tab();
-            break;
-        case 10:
-            [self showPopover];
-            break;
-        default:
-            NSLog(@"Nope");
-            break;
-    }
-}
-
-// present a further check before closing game
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
-	if ([actionSheet cancelButtonIndex] != buttonIndex)
-	    HW_terminate(NO);
-	else
-        HW_pause();		
-}
-
-// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
-// on iphone instead just use the tableViewController directly (and implement manually all animations)
--(IBAction) showPopover{
-    isPopoverVisible = YES;
-    CGRect anchorForPopover;
-
-    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-        if (popupMenu == nil) 
-            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
-        if (popoverController == nil) {
-            popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
-            [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
-            [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
-        }
-        
-        if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
-            anchorForPopover = CGRectMake(960, 0, 220, 32);
-        else
-            anchorForPopover = CGRectMake(736, 0, 220, 32);
-        
-        [popoverController presentPopoverFromRect:anchorForPopover
-                                           inView:self.view
-                         permittedArrowDirections:UIPopoverArrowDirectionUp
-                                         animated:YES];
-    } else {
-        if (popupMenu == nil) {
-            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
-            popupMenu.view.backgroundColor = [UIColor clearColor];
-            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
-        }
-        [self.view addSubview:popupMenu.view];
-        
-        [UIView beginAnimations:@"showing popover" context:NULL];
-        [UIView setAnimationDuration:0.35];
-        popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
-        [UIView commitAnimations];
-    }
-    popupMenu.tableView.scrollEnabled = NO;
-}
-
-// on ipad just dismiss it, on iphone transtion to the right
--(void) dismissPopover {
-    if (YES == isPopoverVisible) {
-        isPopoverVisible = NO;
-        
-        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-            [popoverController dismissPopoverAnimated:YES];
-        } else {
-            [UIView beginAnimations:@"hiding popover" context:NULL];
-            [UIView setAnimationDuration:0.35];
-            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
-            [UIView commitAnimations];
-        
-            [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
-        }
-        [self buttonReleased:nil];
-    }
-}
-
--(void) textFieldDoneEditing:(id) sender{
-    [sender resignFirstResponder];
-}
-
-// this function is called by pascal FinishProgress and removes the spinning wheel when loading is done
-void spinningWheelDone (void) {
-    [UIView beginAnimations:@"hiding spinning wheel" context:NULL];
-    [UIView setAnimationDuration:0.7];
-    singleton.alpha = 0;
-    [UIView commitAnimations];
-    [singleton performSelector:@selector(stopAnimating) withObject:nil afterDelay:0.7];
-    canDim = YES;
-}
-
-#pragma mark -
-#pragma mark Custom touch event handling
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
-	NSArray *twoTouches;
-	UITouch *touch = [touches anyObject];
-    
-    if (isPopoverVisible) {
-        [self dismissPopover];
-    }
-    if (writeChatTextField) {
-        [self.writeChatTextField resignFirstResponder];
-        [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-    }
-    
-    gestureStartPoint = [touch locationInView:self.view];
-        
-	switch ([touches count]) {
-		/*case 1:
-			initialDistanceForPinching = 0;
-			switch ([touch tapCount]) {
-				case 1:
-					NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
-					//SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window, 
-					//		      (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
-					//HW_click();
-					break;
-				case 2:
-					HW_ammoMenu();
-					break;
-				default:
-					break;
-			}
-			break;*/
-		case 2:
-			if (2 == [touch tapCount]) {
-				HW_zoomReset();
-			}
-			
-			// pinching
-            gestureStartPoint = CGPointMake(0, 0);
-			twoTouches = [touches allObjects];
-			UITouch *first = [twoTouches objectAtIndex:0];
-			UITouch *second = [twoTouches objectAtIndex:1];
-			initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
-			break;
-		default:
-			break;
-	}
-
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
-    gestureStartPoint = CGPointMake(0, 0);
-	initialDistanceForPinching = 0;
-	//HW_allKeysUp();
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
-	// this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
-	[self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
-    CGFloat minimumGestureLength;
-    int logCoeff;
-    
-    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-        minimumGestureLength = 5.0f;
-        logCoeff = 19;
-    } else {
-        minimumGestureLength = 3.0f;
-        logCoeff = 3;
-    }
-    
-	NSArray *twoTouches;
-	CGPoint currentPosition;
-	UITouch *touch = [touches anyObject];
-
-	switch ([touches count]) {
-		/*case 1:
-			currentPosition = [touch locationInView:self.view];
-			// panning
-			CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
-			CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
-			
-            // the two ifs are not mutually exclusive
-            if (deltaX >= minimumGestureLength) {
-                DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
-                if (currentPosition.x > gestureStartPoint.x) {
-                    HW_cursorLeft(logCoeff*log(deltaX));
-                } else {
-                    HW_cursorRight(logCoeff*log(deltaX));
-                }
-
-            } 
-            if (deltaY >= minimumGestureLength) {
-                DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
-                if (currentPosition.y < gestureStartPoint.y) {
-                    HW_cursorDown(logCoeff*log(deltaY));
-                } else {
-                    HW_cursorUp(logCoeff*log(deltaY));
-                }            
-            }
-
-			break;*/
-		case 2:
-			twoTouches = [touches allObjects];
-			UITouch *first = [twoTouches objectAtIndex:0];
-			UITouch *second = [twoTouches objectAtIndex:1];
-			CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
-			const int pinchDelta = 40;
-            
-			if (0 != initialDistanceForPinching) {
-                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
-                    HW_zoomIn();
-                    initialDistanceForPinching = currentDistanceOfPinching;
-                }
-                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
-                    HW_zoomOut();
-                    initialDistanceForPinching = currentDistanceOfPinching;
-                }
-            } else 
-                initialDistanceForPinching = currentDistanceOfPinching;
-            
-			break;
-		default:
-			break;
-	}
-}
-
-
-@end