--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Wed Jun 23 21:49:19 2010 +0200
@@ -1,445 +0,0 @@
-//
-// overlayViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 16/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "OverlayViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "PascalImports.h"
-#import "CGPointUtils.h"
-#import "SDL_mouse.h"
-#import "SDL_config_iphoneos.h"
-#import "PopoverMenuViewController.h"
-#import "CommodityFunctions.h"
-
-#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
-#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000]
-
-
-@implementation OverlayViewController
-@synthesize popoverController, popupMenu, writeChatTextField, spinningWheel;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- if (popupMenu.view.superview == nil)
- popupMenu = nil;
-}
-
--(void) didRotate:(NSNotification *)notification {
- UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
- CGRect rect = [[UIScreen mainScreen] bounds];
- CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
- UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
-
- [UIView beginAnimations:@"rotation" context:NULL];
- [UIView setAnimationDuration:0.8f];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
- switch (orientation) {
- case UIDeviceOrientationLandscapeLeft:
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
- [self chatDisappear];
- HW_setLandscape(YES);
- break;
- case UIDeviceOrientationLandscapeRight:
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
- [self chatDisappear];
- HW_setLandscape(YES);
- break;
- case UIDeviceOrientationPortrait:
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
- [self chatAppear];
- HW_setLandscape(NO);
- }
- break;
- case UIDeviceOrientationPortraitUpsideDown:
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
- [self chatAppear];
- HW_setLandscape(NO);
- }
- break;
- default:
- break;
- }
- self.view.frame = usefulRect;
- //sdlView.frame = usefulRect;
- [UIView commitAnimations];
-}
-
--(void) chatAppear {
- if (writeChatTextField == nil) {
- writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
- writeChatTextField.textColor = [UIColor whiteColor];
- writeChatTextField.backgroundColor = [UIColor blueColor];
- writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
- writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
- writeChatTextField.enablesReturnKeyAutomatically = NO;
- writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
- writeChatTextField.keyboardType = UIKeyboardTypeDefault;
- writeChatTextField.returnKeyType = UIReturnKeyDefault;
- writeChatTextField.secureTextEntry = NO;
- [self.view addSubview:writeChatTextField];
- }
- writeChatTextField.alpha = 1;
- [self activateOverlay];
- [dimTimer setFireDate:HIDING_TIME_NEVER];
-}
-
--(void) chatDisappear {
- writeChatTextField.alpha = 0;
- [writeChatTextField resignFirstResponder];
- [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-}
-
-#pragma mark -
-#pragma mark View Management
--(void) viewDidLoad {
- isPopoverVisible = NO;
- singleton = self.spinningWheel;
- canDim = NO;
- self.view.alpha = 0;
- self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
-
-
- dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
- interval:1000
- target:self
- selector:@selector(dimOverlay)
- userInfo:nil
- repeats:YES];
-
- // add timer too runloop, otherwise it doesn't work
- [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
-
- // listen for dismissal of the popover (see below)
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(dismissPopover)
- name:@"dismissPopover"
- object:nil];
-
- [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(didRotate:)
- name:@"UIDeviceOrientationDidChangeNotification"
- object:nil];
-
- //self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0));
- [UIView beginAnimations:@"showing overlay" context:NULL];
- [UIView setAnimationDuration:1];
- self.view.alpha = 1;
- [UIView commitAnimations];
-}
-
--(void) viewDidUnload {
- self.writeChatTextField = nil;
- self.popoverController = nil;
- self.popupMenu = nil;
- self.spinningWheel = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [dimTimer invalidate];
- [writeChatTextField release];
- [popupMenu release];
- [popoverController release];
- // dimTimer is autoreleased
- [spinningWheel release];
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Overlay actions and members
-// dim the overlay when there's no more input for a certain amount of time
--(IBAction) buttonReleased:(id) sender {
- HW_allKeysUp();
- [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-}
-
-// nice transition for dimming, should be called only by the timer himself
--(void) dimOverlay {
- if (canDim) {
- [UIView beginAnimations:@"overlay dim" context:NULL];
- [UIView setAnimationDuration:0.6];
- self.view.alpha = 0.2;
- [UIView commitAnimations];
- }
-}
-
-// set the overlay visible and put off the timer for enough time
--(void) activateOverlay {
- self.view.alpha = 1;
- [dimTimer setFireDate:HIDING_TIME_NEVER];
-}
-
-// issue certain action based on the tag of the button
--(IBAction) buttonPressed:(id) sender {
- [self activateOverlay];
- if (isPopoverVisible) {
- [self dismissPopover];
- }
- UIButton *theButton = (UIButton *)sender;
-
- switch (theButton.tag) {
- case 0:
- HW_walkLeft();
- break;
- case 1:
- HW_walkRight();
- break;
- case 2:
- HW_aimUp();
- break;
- case 3:
- HW_aimDown();
- break;
- case 4:
- HW_shoot();
- break;
- case 5:
- HW_jump();
- break;
- case 6:
- HW_backjump();
- break;
- case 7:
- HW_tab();
- break;
- case 10:
- [self showPopover];
- break;
- default:
- NSLog(@"Nope");
- break;
- }
-}
-
-// present a further check before closing game
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
- if ([actionSheet cancelButtonIndex] != buttonIndex)
- HW_terminate(NO);
- else
- HW_pause();
-}
-
-// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
-// on iphone instead just use the tableViewController directly (and implement manually all animations)
--(IBAction) showPopover{
- isPopoverVisible = YES;
- CGRect anchorForPopover;
-
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- if (popupMenu == nil)
- popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
- if (popoverController == nil) {
- popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
- [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
- [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
- }
-
- if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
- anchorForPopover = CGRectMake(960, 0, 220, 32);
- else
- anchorForPopover = CGRectMake(736, 0, 220, 32);
-
- [popoverController presentPopoverFromRect:anchorForPopover
- inView:self.view
- permittedArrowDirections:UIPopoverArrowDirectionUp
- animated:YES];
- } else {
- if (popupMenu == nil) {
- popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
- popupMenu.view.backgroundColor = [UIColor clearColor];
- popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
- }
- [self.view addSubview:popupMenu.view];
-
- [UIView beginAnimations:@"showing popover" context:NULL];
- [UIView setAnimationDuration:0.35];
- popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
- [UIView commitAnimations];
- }
- popupMenu.tableView.scrollEnabled = NO;
-}
-
-// on ipad just dismiss it, on iphone transtion to the right
--(void) dismissPopover {
- if (YES == isPopoverVisible) {
- isPopoverVisible = NO;
-
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- [popoverController dismissPopoverAnimated:YES];
- } else {
- [UIView beginAnimations:@"hiding popover" context:NULL];
- [UIView setAnimationDuration:0.35];
- popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
- [UIView commitAnimations];
-
- [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
- }
- [self buttonReleased:nil];
- }
-}
-
--(void) textFieldDoneEditing:(id) sender{
- [sender resignFirstResponder];
-}
-
-// this function is called by pascal FinishProgress and removes the spinning wheel when loading is done
-void spinningWheelDone (void) {
- [UIView beginAnimations:@"hiding spinning wheel" context:NULL];
- [UIView setAnimationDuration:0.7];
- singleton.alpha = 0;
- [UIView commitAnimations];
- [singleton performSelector:@selector(stopAnimating) withObject:nil afterDelay:0.7];
- canDim = YES;
-}
-
-#pragma mark -
-#pragma mark Custom touch event handling
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *twoTouches;
- UITouch *touch = [touches anyObject];
-
- if (isPopoverVisible) {
- [self dismissPopover];
- }
- if (writeChatTextField) {
- [self.writeChatTextField resignFirstResponder];
- [dimTimer setFireDate:HIDING_TIME_DEFAULT];
- }
-
- gestureStartPoint = [touch locationInView:self.view];
-
- switch ([touches count]) {
- /*case 1:
- initialDistanceForPinching = 0;
- switch ([touch tapCount]) {
- case 1:
- NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
- //SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window,
- // (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
- //HW_click();
- break;
- case 2:
- HW_ammoMenu();
- break;
- default:
- break;
- }
- break;*/
- case 2:
- if (2 == [touch tapCount]) {
- HW_zoomReset();
- }
-
- // pinching
- gestureStartPoint = CGPointMake(0, 0);
- twoTouches = [touches allObjects];
- UITouch *first = [twoTouches objectAtIndex:0];
- UITouch *second = [twoTouches objectAtIndex:1];
- initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
- break;
- default:
- break;
- }
-
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
- gestureStartPoint = CGPointMake(0, 0);
- initialDistanceForPinching = 0;
- //HW_allKeysUp();
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
- // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
- [self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
- CGFloat minimumGestureLength;
- int logCoeff;
-
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- minimumGestureLength = 5.0f;
- logCoeff = 19;
- } else {
- minimumGestureLength = 3.0f;
- logCoeff = 3;
- }
-
- NSArray *twoTouches;
- CGPoint currentPosition;
- UITouch *touch = [touches anyObject];
-
- switch ([touches count]) {
- /*case 1:
- currentPosition = [touch locationInView:self.view];
- // panning
- CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
- CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
-
- // the two ifs are not mutually exclusive
- if (deltaX >= minimumGestureLength) {
- DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
- if (currentPosition.x > gestureStartPoint.x) {
- HW_cursorLeft(logCoeff*log(deltaX));
- } else {
- HW_cursorRight(logCoeff*log(deltaX));
- }
-
- }
- if (deltaY >= minimumGestureLength) {
- DLog(@"deltaX: %f deltaY: %f", deltaX, deltaY);
- if (currentPosition.y < gestureStartPoint.y) {
- HW_cursorDown(logCoeff*log(deltaY));
- } else {
- HW_cursorUp(logCoeff*log(deltaY));
- }
- }
-
- break;*/
- case 2:
- twoTouches = [touches allObjects];
- UITouch *first = [twoTouches objectAtIndex:0];
- UITouch *second = [twoTouches objectAtIndex:1];
- CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
- const int pinchDelta = 40;
-
- if (0 != initialDistanceForPinching) {
- if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
- HW_zoomIn();
- initialDistanceForPinching = currentDistanceOfPinching;
- }
- else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
- HW_zoomOut();
- initialDistanceForPinching = currentDistanceOfPinching;
- }
- } else
- initialDistanceForPinching = currentDistanceOfPinching;
-
- break;
- default:
- break;
- }
-}
-
-
-@end