project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m
changeset 3546 ccf4854df294
parent 3523 6592fbb969da
child 3547 02875b1145b7
--- a/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m	Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m	Wed Jun 23 21:49:19 2010 +0200
@@ -1,168 +0,0 @@
-//
-//  WeaponSettingsViewController.m
-//  HedgewarsMobile
-//
-//  Created by Vittorio on 19/04/10.
-//  Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "WeaponSettingsViewController.h"
-#import "CommodityFunctions.h"
-#import "SingleWeaponViewController.h"
-
-@implementation WeaponSettingsViewController
-@synthesize listOfWeapons;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
-    return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
-    [super viewDidLoad];
-    
-    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the weapon panel")
-                                                                   style:UIBarButtonItemStyleBordered
-                                                                  target:self
-                                                                  action:@selector(toggleEdit:)];
-    self.navigationItem.rightBarButtonItem = editButton;
-    [editButton release];
-    
-}
-
--(void) viewWillAppear:(BOOL) animated {
-    [super viewWillAppear:animated];
-    
-    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
-    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
-    self.listOfWeapons = array;
-    [array release];
-    
-    [self.tableView reloadData];
-}
-
-// modifies the navigation bar to add the "Add" and "Done" buttons
--(void) toggleEdit:(id) sender {
-    BOOL isEditing = self.tableView.editing;
-    [self.tableView setEditing:!isEditing animated:YES];
-    
-    if (isEditing) {
-        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
-        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
-        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
-    } else {
-        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
-        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
-        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
-                                                                      style:UIBarButtonItemStyleBordered
-                                                                     target:self
-                                                                     action:@selector(addWeapon:)];
-        self.navigationItem.leftBarButtonItem = addButton;
-        [addButton release];
-    }
-}
-
--(void) addWeapon:(id) sender {
-    NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
-    
-    createWeaponNamed([fileName stringByDeletingPathExtension]);
-    
-    [self.listOfWeapons addObject:fileName];
-    [fileName release];
-    
-    // order the array alphabetically, so schemes will keep their position
-    [self.listOfWeapons sortUsingSelector:@selector(compare:)];
-    
-    [self.tableView reloadData];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
-    return 1;
-}
-
--(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
-    return [self.listOfWeapons count];
-}
-
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-    static NSString *CellIdentifier = @"Cell";
-    
-    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
-    if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
-    }
-    
-    NSUInteger row = [indexPath row]; 
-    NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; 
-    cell.textLabel.text = rowString; 
-    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
-    
-    return cell;
-}
-
-// delete the row and the file
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-    NSUInteger row = [indexPath row];
-    
-    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
-    [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
-    [schemeFile release];
-    
-    [self.listOfWeapons removeObjectAtIndex:row];
-    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
-}
-
--(BOOL) tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
-    UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
-    if (![cell.textLabel.text isEqualToString:@"Default"]) 
-        return YES;
-    else
-        return NO;
-}
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
-    if (childController == nil) {
-        childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
-    }
-    
-    NSInteger row = [indexPath row];
-    NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];
-    
-    // this must be set so childController can load the correct plist
-    childController.title = [selectedWeaponFile stringByDeletingPathExtension];
-    [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-
-    [self.navigationController pushViewController:childController animated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void)didReceiveMemoryWarning {
-    [super didReceiveMemoryWarning];
-    if (childController.view.superview == nil )
-        childController = nil;
-}
-
--(void) viewDidUnload {
-    self.listOfWeapons = nil;
-    childController = nil;
-    [super viewDidUnload];
-    MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
-    [self.listOfWeapons release];
-    [childController release];
-    [super dealloc];
-}
-
-
-@end
-