--- a/QTfrontend/gameuiconfig.cpp Wed Jul 31 23:14:27 2019 +0200
+++ b/QTfrontend/gameuiconfig.cpp Fri Jul 03 23:51:47 2020 +0200
@@ -93,6 +93,7 @@
QString heightStr = QString::number(screenSize.height());
QString wWidth = value("video/windowedWidth", widthStr).toString();
QString wHeight = value("video/windowedHeight", heightStr).toString();
+ pIsEngineWindowMaximized = value("video/windowedMaximized", false).toBool();
// If left blank reset the resolution to the default
wWidth = (wWidth == "" ? widthStr : wWidth);
wHeight = (wHeight == "" ? heightStr : wHeight);
@@ -232,6 +233,10 @@
const QRect deskSize = HWApplication::desktop()->screenGeometry(-1);
Form->resize(value("frontend/width", qMin(qMax(deskSize.width()*2/3,800),deskSize.width())).toUInt(),
value("frontend/height", qMin(qMax(deskSize.height()*2/3,600),deskSize.height())).toUInt());
+ if(value("frontend/maximized", false) == true)
+ Form->setWindowState(Form->windowState() | Qt::WindowMaximized);
+ else
+ Form->setWindowState(Form->windowState() & ~Qt::WindowMaximized);
// move the window to the center of the screen
QPoint center = HWApplication::desktop()->availableGeometry(-1).center();
@@ -245,6 +250,7 @@
setValue("video/fullscreenResolution", Form->ui.pageOptions->CBResolution->currentText());
setValue("video/windowedWidth", Form->ui.pageOptions->windowWidthEdit->value());
setValue("video/windowedHeight", Form->ui.pageOptions->windowHeightEdit->value());
+ setValue("video/windowedMaximized", vid_Maximized());
setValue("video/fullscreen", vid_Fullscreen());
setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
@@ -262,6 +268,7 @@
{
setValue("frontend/width", Form->width());
setValue("frontend/height", Form->height());
+ setValue("frontend/maximized", (Form->windowState() & Qt::WindowMaximized) != 0);
}
else
{
@@ -383,6 +390,16 @@
return result.second;
}
+bool GameUIConfig::vid_Maximized()
+{
+ return pIsEngineWindowMaximized;
+}
+
+void GameUIConfig::vid_SetMaximized(bool isMaximized)
+{
+ pIsEngineWindowMaximized = isMaximized;
+}
+
bool GameUIConfig::vid_Fullscreen()
{
return Form->ui.pageOptions->CBFullscreen->isChecked();