project_files/frontlib/net/netconn_callbacks.c
changeset 10017 de822cd3df3a
parent 7691 55c0a856ecd0
--- a/project_files/frontlib/net/netconn_callbacks.c	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/net/netconn_callbacks.c	Tue Jan 21 22:43:06 2014 +0100
@@ -1,149 +1,149 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-#include "netconn_internal.h"
-
-#include "../util/logging.h"
-#include "../util/util.h"
-
-#include <string.h>
-#include <stdlib.h>
-#include <ctype.h>
-
-static void defaultCallback_onMessage(void *context, int msgtype, const char *msg) {
-	flib_log_i("Net: [%i] %s", msgtype, msg);
-}
-
-static void defaultCallback_onChat(void *context, const char *nick, const char *msg) {
-	flib_log_i("%s: %s", nick, msg);
-}
-
-// Change the name by suffixing it with a number. If it already ends in a number, increase that number by 1.
-static void defaultCallback_onNickTaken(void *context, const char *requestedNick) {
-	flib_netconn *conn = context;
-	size_t namelen = strlen(requestedNick);
-	int digits = 0;
-	while(digits<namelen && isdigit(requestedNick[namelen-1-digits])) {
-		digits++;
-	}
-	long suffix = 0;
-	if(digits>0) {
-		suffix = atol(requestedNick+namelen-digits)+1;
-	}
-	char *newPlayerName = flib_asprintf("%.*s%li", namelen-digits, requestedNick, suffix);
-	if(newPlayerName) {
-		flib_netconn_send_nick(conn, newPlayerName);
-	} else {
-		flib_netconn_send_quit(conn, "Nick already taken.");
-	}
-	free(newPlayerName);
-}
-
-// Default behavior: Quit
-static void defaultCallback_onPasswordRequest(void *context, const char *requestedNick) {
-	flib_netconn_send_quit((flib_netconn*)context, "Authentication failed");
-}
-
-void netconn_clearCallbacks(flib_netconn *conn) {
-	flib_netconn_onMessage(conn, NULL, NULL);
-	flib_netconn_onConnected(conn, NULL, NULL);
-	flib_netconn_onDisconnected(conn, NULL, NULL);
-	flib_netconn_onRoomlist(conn, NULL, NULL);
-	flib_netconn_onRoomAdd(conn, NULL, NULL);
-	flib_netconn_onRoomDelete(conn, NULL, NULL);
-	flib_netconn_onRoomUpdate(conn, NULL, NULL);
-	flib_netconn_onClientFlags(conn, NULL, NULL);
-	flib_netconn_onChat(conn, NULL, NULL);
-	flib_netconn_onLobbyJoin(conn, NULL, NULL);
-	flib_netconn_onLobbyLeave(conn, NULL, NULL);
-	flib_netconn_onRoomJoin(conn, NULL, NULL);
-	flib_netconn_onRoomLeave(conn, NULL, NULL);
-	flib_netconn_onNickTaken(conn, NULL, NULL);
-	flib_netconn_onPasswordRequest(conn, NULL, NULL);
-	flib_netconn_onEnterRoom(conn, NULL, NULL);
-	flib_netconn_onLeaveRoom(conn, NULL, NULL);
-	flib_netconn_onTeamAdd(conn, NULL, NULL);
-	flib_netconn_onTeamDelete(conn, NULL, NULL);
-	flib_netconn_onRunGame(conn, NULL, NULL);
-	flib_netconn_onTeamAccepted(conn, NULL, NULL);
-	flib_netconn_onHogCountChanged(conn, NULL, NULL);
-	flib_netconn_onTeamColorChanged(conn, NULL, NULL);
-	flib_netconn_onEngineMessage(conn, NULL, NULL);
-	flib_netconn_onSchemeChanged(conn, NULL, NULL);
-	flib_netconn_onMapChanged(conn, NULL, NULL);
-	flib_netconn_onScriptChanged(conn, NULL, NULL);
-	flib_netconn_onWeaponsetChanged(conn, NULL, NULL);
-	flib_netconn_onServerVar(conn, NULL, NULL);
-}
-
-/**
- * This macro generates a callback setter function. It uses the name of the callback to
- * automatically generate the function name and the fields to set, so a consistent naming
- * convention needs to be enforced (not that that is a bad thing). If null is passed as
- * callback to the generated function, the defaultCb will be set instead (with conn
- * as the context).
- */
-#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
-	void flib_netconn_##cbName(flib_netconn *conn, void (*callback)cbParameterTypes, void *context) { \
-		if(!log_badargs_if(conn==NULL)) { \
-			conn->cbName##Cb = callback ? callback : &defaultCb; \
-			conn->cbName##Ctx = callback ? context : conn; \
-		} \
-	}
-
-/**
- * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
- * no-op callback function as well that is used as default.
- */
-#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
-	static void _noop_callback_##cbName cbParameterTypes {} \
-	GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
-
-GENERATE_CB_SETTER(onMessage, (void *context, int msgtype, const char *msg), defaultCallback_onMessage);
-GENERATE_CB_SETTER_AND_DEFAULT(onConnected, (void *context));
-GENERATE_CB_SETTER_AND_DEFAULT(onDisconnected, (void *context, int reason, const char *message));
-GENERATE_CB_SETTER_AND_DEFAULT(onRoomlist, (void *context, const flib_room **rooms, int roomCount));
-GENERATE_CB_SETTER_AND_DEFAULT(onRoomAdd, (void *context, const flib_room *room));
-GENERATE_CB_SETTER_AND_DEFAULT(onRoomDelete, (void *context, const char *name));
-GENERATE_CB_SETTER_AND_DEFAULT(onRoomUpdate, (void *context, const char *oldName, const flib_room *room));
-GENERATE_CB_SETTER_AND_DEFAULT(onClientFlags, (void *context, const char *nick, const char *flags, bool newFlagState));
-GENERATE_CB_SETTER(onChat, (void *context, const char *nick, const char *msg), defaultCallback_onChat);
-GENERATE_CB_SETTER_AND_DEFAULT(onLobbyJoin, (void *context, const char *nick));
-GENERATE_CB_SETTER_AND_DEFAULT(onLobbyLeave, (void *context, const char *nick, const char *partMsg));
-GENERATE_CB_SETTER_AND_DEFAULT(onRoomJoin, (void *context, const char *nick));
-GENERATE_CB_SETTER_AND_DEFAULT(onRoomLeave, (void *context, const char *nick, const char *partMessage));
-GENERATE_CB_SETTER(onNickTaken, (void *context, const char *nick), defaultCallback_onNickTaken);
-GENERATE_CB_SETTER(onPasswordRequest, (void *context, const char *nick), defaultCallback_onPasswordRequest);
-GENERATE_CB_SETTER_AND_DEFAULT(onEnterRoom, (void *context, bool chief));
-GENERATE_CB_SETTER_AND_DEFAULT(onLeaveRoom, (void *context, int reason, const char *message));
-GENERATE_CB_SETTER_AND_DEFAULT(onTeamAdd, (void *context, const flib_team *team));
-GENERATE_CB_SETTER_AND_DEFAULT(onTeamDelete, (void *context, const char *teamname));
-GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context));
-GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName));
-GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs));
-GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex));
-GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size));
-GENERATE_CB_SETTER_AND_DEFAULT(onSchemeChanged, (void *context, const flib_scheme *scheme));
-GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype));
-GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script));
-GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset));
-GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value));
-
-#undef GENERATE_CB_SETTER_AND_DEFAULT
-#undef GENERATE_CB_SETTER
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+#include "netconn_internal.h"
+
+#include "../util/logging.h"
+#include "../util/util.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <ctype.h>
+
+static void defaultCallback_onMessage(void *context, int msgtype, const char *msg) {
+    flib_log_i("Net: [%i] %s", msgtype, msg);
+}
+
+static void defaultCallback_onChat(void *context, const char *nick, const char *msg) {
+    flib_log_i("%s: %s", nick, msg);
+}
+
+// Change the name by suffixing it with a number. If it already ends in a number, increase that number by 1.
+static void defaultCallback_onNickTaken(void *context, const char *requestedNick) {
+    flib_netconn *conn = context;
+    size_t namelen = strlen(requestedNick);
+    int digits = 0;
+    while(digits<namelen && isdigit(requestedNick[namelen-1-digits])) {
+        digits++;
+    }
+    long suffix = 0;
+    if(digits>0) {
+        suffix = atol(requestedNick+namelen-digits)+1;
+    }
+    char *newPlayerName = flib_asprintf("%.*s%li", namelen-digits, requestedNick, suffix);
+    if(newPlayerName) {
+        flib_netconn_send_nick(conn, newPlayerName);
+    } else {
+        flib_netconn_send_quit(conn, "Nick already taken.");
+    }
+    free(newPlayerName);
+}
+
+// Default behavior: Quit
+static void defaultCallback_onPasswordRequest(void *context, const char *requestedNick) {
+    flib_netconn_send_quit((flib_netconn*)context, "Authentication failed");
+}
+
+void netconn_clearCallbacks(flib_netconn *conn) {
+    flib_netconn_onMessage(conn, NULL, NULL);
+    flib_netconn_onConnected(conn, NULL, NULL);
+    flib_netconn_onDisconnected(conn, NULL, NULL);
+    flib_netconn_onRoomlist(conn, NULL, NULL);
+    flib_netconn_onRoomAdd(conn, NULL, NULL);
+    flib_netconn_onRoomDelete(conn, NULL, NULL);
+    flib_netconn_onRoomUpdate(conn, NULL, NULL);
+    flib_netconn_onClientFlags(conn, NULL, NULL);
+    flib_netconn_onChat(conn, NULL, NULL);
+    flib_netconn_onLobbyJoin(conn, NULL, NULL);
+    flib_netconn_onLobbyLeave(conn, NULL, NULL);
+    flib_netconn_onRoomJoin(conn, NULL, NULL);
+    flib_netconn_onRoomLeave(conn, NULL, NULL);
+    flib_netconn_onNickTaken(conn, NULL, NULL);
+    flib_netconn_onPasswordRequest(conn, NULL, NULL);
+    flib_netconn_onEnterRoom(conn, NULL, NULL);
+    flib_netconn_onLeaveRoom(conn, NULL, NULL);
+    flib_netconn_onTeamAdd(conn, NULL, NULL);
+    flib_netconn_onTeamDelete(conn, NULL, NULL);
+    flib_netconn_onRunGame(conn, NULL, NULL);
+    flib_netconn_onTeamAccepted(conn, NULL, NULL);
+    flib_netconn_onHogCountChanged(conn, NULL, NULL);
+    flib_netconn_onTeamColorChanged(conn, NULL, NULL);
+    flib_netconn_onEngineMessage(conn, NULL, NULL);
+    flib_netconn_onSchemeChanged(conn, NULL, NULL);
+    flib_netconn_onMapChanged(conn, NULL, NULL);
+    flib_netconn_onScriptChanged(conn, NULL, NULL);
+    flib_netconn_onWeaponsetChanged(conn, NULL, NULL);
+    flib_netconn_onServerVar(conn, NULL, NULL);
+}
+
+/**
+ * This macro generates a callback setter function. It uses the name of the callback to
+ * automatically generate the function name and the fields to set, so a consistent naming
+ * convention needs to be enforced (not that that is a bad thing). If null is passed as
+ * callback to the generated function, the defaultCb will be set instead (with conn
+ * as the context).
+ */
+#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
+    void flib_netconn_##cbName(flib_netconn *conn, void (*callback)cbParameterTypes, void *context) { \
+        if(!log_badargs_if(conn==NULL)) { \
+            conn->cbName##Cb = callback ? callback : &defaultCb; \
+            conn->cbName##Ctx = callback ? context : conn; \
+        } \
+    }
+
+/**
+ * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
+ * no-op callback function as well that is used as default.
+ */
+#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
+    static void _noop_callback_##cbName cbParameterTypes {} \
+    GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
+
+GENERATE_CB_SETTER(onMessage, (void *context, int msgtype, const char *msg), defaultCallback_onMessage);
+GENERATE_CB_SETTER_AND_DEFAULT(onConnected, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onDisconnected, (void *context, int reason, const char *message));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomlist, (void *context, const flib_room **rooms, int roomCount));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomAdd, (void *context, const flib_room *room));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomDelete, (void *context, const char *name));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomUpdate, (void *context, const char *oldName, const flib_room *room));
+GENERATE_CB_SETTER_AND_DEFAULT(onClientFlags, (void *context, const char *nick, const char *flags, bool newFlagState));
+GENERATE_CB_SETTER(onChat, (void *context, const char *nick, const char *msg), defaultCallback_onChat);
+GENERATE_CB_SETTER_AND_DEFAULT(onLobbyJoin, (void *context, const char *nick));
+GENERATE_CB_SETTER_AND_DEFAULT(onLobbyLeave, (void *context, const char *nick, const char *partMsg));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomJoin, (void *context, const char *nick));
+GENERATE_CB_SETTER_AND_DEFAULT(onRoomLeave, (void *context, const char *nick, const char *partMessage));
+GENERATE_CB_SETTER(onNickTaken, (void *context, const char *nick), defaultCallback_onNickTaken);
+GENERATE_CB_SETTER(onPasswordRequest, (void *context, const char *nick), defaultCallback_onPasswordRequest);
+GENERATE_CB_SETTER_AND_DEFAULT(onEnterRoom, (void *context, bool chief));
+GENERATE_CB_SETTER_AND_DEFAULT(onLeaveRoom, (void *context, int reason, const char *message));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamAdd, (void *context, const flib_team *team));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamDelete, (void *context, const char *teamname));
+GENERATE_CB_SETTER_AND_DEFAULT(onRunGame, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamAccepted, (void *context, const char *teamName));
+GENERATE_CB_SETTER_AND_DEFAULT(onHogCountChanged, (void *context, const char *teamName, int hogs));
+GENERATE_CB_SETTER_AND_DEFAULT(onTeamColorChanged, (void *context, const char *teamName, int colorIndex));
+GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *message, size_t size));
+GENERATE_CB_SETTER_AND_DEFAULT(onSchemeChanged, (void *context, const flib_scheme *scheme));
+GENERATE_CB_SETTER_AND_DEFAULT(onMapChanged, (void *context, const flib_map *map, int changetype));
+GENERATE_CB_SETTER_AND_DEFAULT(onScriptChanged, (void *context, const char *script));
+GENERATE_CB_SETTER_AND_DEFAULT(onWeaponsetChanged, (void *context, const flib_weaponset *weaponset));
+GENERATE_CB_SETTER_AND_DEFAULT(onServerVar, (void *context, const char *name, const char *value));
+
+#undef GENERATE_CB_SETTER_AND_DEFAULT
+#undef GENERATE_CB_SETTER