--- a/QTfrontend/ammoSchemeModel.cpp Sun Feb 28 17:56:21 2010 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Mon Mar 01 00:02:55 2010 +0000
@@ -39,14 +39,15 @@
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
<< QVariant(false) // shared ammo 15
- << QVariant(100) // damage modfier 16
- << QVariant(45) // turn time 17
- << QVariant(100) // init health 18
- << QVariant(15) // sudden death 19
- << QVariant(5) // case prob 20
- << QVariant(3) // mines time 21
- << QVariant(4) // landadds 22
- << QVariant(0) // mine dud pct 23
+ << QVariant(false) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(45) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(5) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -79,14 +80,15 @@
<< "king" // 13
<< "placehog" // 14
<< "sharedammo" // 15
- << "damagefactor" // 16
- << "turntime" // 17
- << "health" // 18
- << "suddendeath" // 19
- << "caseprobability" // 20
- << "minestime" // 21
- << "landadds" // 22
- << "minedudpct" // 23
+ << "disablegirders" // 16
+ << "damagefactor" // 17
+ << "turntime" // 18
+ << "health" // 19
+ << "suddendeath" // 20
+ << "caseprobability" // 21
+ << "minestime" // 22
+ << "landadds" // 23
+ << "minedudpct" // 24
;
QList<QVariant> proMode;
@@ -107,14 +109,15 @@
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
- << QVariant(100) // damage modfier 16
- << QVariant(15) // turn time 17
- << QVariant(100) // init health 18
- << QVariant(15) // sudden death 19
- << QVariant(0) // case prob 20
- << QVariant(3) // mines time 21
- << QVariant(4) // landadds 22
- << QVariant(0) // mine dud pct 23
+ << QVariant(false) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(15) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(0) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
;
QList<QVariant> shoppa;
@@ -135,14 +138,15 @@
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
- << QVariant(100) // damage modfier 16
- << QVariant(30) // turn time 17
- << QVariant(100) // init health 18
- << QVariant(50) // sudden death 19
- << QVariant(1) // case prob 20
- << QVariant(3) // mines time 21
- << QVariant(4) // landadds 22
- << QVariant(0) // mine dud pct 23
+ << QVariant(true) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(30) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(50) // sudden death 20
+ << QVariant(1) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
;
QList<QVariant> basketball;
@@ -163,14 +167,15 @@
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
- << QVariant(100) // damage modfier 16
- << QVariant(30) // turn time 17
- << QVariant(100) // init health 18
- << QVariant(15) // sudden death 19
- << QVariant(0) // case prob 20
- << QVariant(3) // mines time 21
- << QVariant(4) // landadds 22
- << QVariant(0) // mine dud pct 23
+ << QVariant(true) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(30) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(0) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
;
QList<QVariant> minefield;
@@ -191,14 +196,15 @@
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
<< QVariant(true) // shared ammo 15
- << QVariant(150) // damage modfier 16
- << QVariant(30) // turn time 17
- << QVariant(50) // init health 18
- << QVariant(15) // sudden death 19
- << QVariant(0) // case prob 20
- << QVariant(0) // mines time 21
- << QVariant(50) // landadds 22
- << QVariant(0) // mine dud pct 23
+ << QVariant(true) //disable girders 16
+ << QVariant(150) // damage modfier 17
+ << QVariant(30) // turn time 18
+ << QVariant(50) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(0) // case prob 21
+ << QVariant(0) // mines time 22
+ << QVariant(50) // landadds 23
+ << QVariant(0) // mine dud pct 24
;
schemes.append(defaultScheme);